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74 行
2.9 KiB
74 行
2.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAgents.CommunicatorObjects;
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namespace MLAgents
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{
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public struct CommunicatorParameters
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{
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public int port;
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}
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/**
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This is the interface of the Communicators.
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This does not need to be modified nor implemented to create a Unity environment.
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When the Unity Communicator is initialized, it will wait for the External Communicator
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to be initialized as well. The two communicators will then exchange their first messages
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that will usually contain information for initialization (information that does not need
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to be resent at each new exchange).
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By convention a Unity input is from External to Unity and a Unity output is from Unity to
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External. Inputs and outputs are relative to Unity.
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By convention, when the Unity Communicator and External Communicator call exchange, the
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exchange is NOT simultaneous but sequential. This means that when a side of the
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communication calls exchange, the other will receive the result of its previous
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exchange call.
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This is what happens when A calls exchange a single time:
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A sends data_1 to B -> B receives data_1 -> B generates and sends data_2 -> A receives data_2
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When A calls exchange, it sends data_1 and receives data_2
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Since the messages are sent back and forth with exchange and simultaneously when calling
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initialize, External sends two messages at initialization.
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The structure of the messages is as follows:
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UnityMessage
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...Header
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...UnityOutput
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......UnityRLOutput
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......UnityRLInitializationOutput
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...UnityInput
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......UnityRLIntput
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......UnityRLInitializationIntput
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UnityOutput and UnityInput can be extended to provide functionalities beyond RL
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UnityRLOutput and UnityRLInput can be extended to provide new RL functionalities
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*/
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public interface Communicator
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{
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/// <summary>
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/// Initialize the communicator by sending the first UnityOutput and receiving the
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/// first UnityInput. The second UnityInput is stored in the unityInput argument.
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/// </summary>
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/// <returns>The first Unity Input.</returns>
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/// <param name="unityOutput">The first Unity Output.</param>
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/// <param name="unityInput">The second Unity input.</param>
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UnityInput Initialize(UnityOutput unityOutput,
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out UnityInput unityInput);
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/// <summary>
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/// Send a UnityOutput and receives a UnityInput.
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/// </summary>
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/// <returns>The next UnityInput.</returns>
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/// <param name="unityOutput">The UnityOutput to be sent.</param>
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UnityInput Exchange(UnityOutput unityOutput);
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/// <summary>
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/// Close the communicator gracefully on both sides of the communication.
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/// </summary>
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void Close();
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}
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}
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