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38 行
995 B
38 行
995 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoccerBallController : MonoBehaviour
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{
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[HideInInspector]
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public SoccerFieldArea area;
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public AgentSoccer lastTouchedBy; //who was the last to touch the ball
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public string agentTag; //will be used to check if collided with a agent
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public string redGoalTag; //will be used to check if collided with red goal
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public string blueGoalTag; //will be used to check if collided with blue goal
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnCollisionEnter(Collision col)
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{
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if (col.gameObject.CompareTag(redGoalTag)) //ball touched red goal
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{
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area.GoalTouched(AgentSoccer.Team.blue);
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}
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if (col.gameObject.CompareTag(blueGoalTag)) //ball touched blue goal
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{
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area.GoalTouched(AgentSoccer.Team.red);
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}
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}
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}
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