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44 行
922 B
44 行
922 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReacherGoal : MonoBehaviour {
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public GameObject agent;
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public GameObject hand;
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public GameObject goalOn;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject == hand)
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{
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goalOn.transform.localScale = new Vector3(1f, 1f, 1f);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject == hand)
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{
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goalOn.transform.localScale = new Vector3(0f, 0f, 0f);
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}
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.gameObject == hand)
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{
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agent.GetComponent<ReacherAgent>().AddReward(0.01f);
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}
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}
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}
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