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24 行
420 B
24 行
420 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAgents;
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public class ReacherAcademy : Academy {
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public float goalSize;
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public float goalSpeed;
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public override void AcademyReset()
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{
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goalSize = (float)resetParameters["goal_size"];
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goalSpeed = (float)resetParameters["goal_speed"];
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}
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public override void AcademyStep()
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{
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}
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}
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