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47 行
1.2 KiB
47 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PyramidSwitch : MonoBehaviour
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{
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public Material onMaterial;
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public Material offMaterial;
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public GameObject myButton;
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private bool state;
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private GameObject area;
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private PyramidArea areaComponent;
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private int pyramidIndex;
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public bool GetState()
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{
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return state;
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}
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private void Start()
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{
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area = gameObject.transform.parent.gameObject;
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areaComponent = area.GetComponent<PyramidArea>();
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}
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public void ResetSwitch(int spawnAreaIndex, int pyramidSpawnIndex)
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{
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areaComponent.PlaceObject(gameObject, spawnAreaIndex);
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state = false;
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pyramidIndex = pyramidSpawnIndex;
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tag = "switchOff";
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transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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myButton.GetComponent<Renderer>().material = offMaterial;
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}
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private void OnCollisionEnter(Collision other)
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{
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if (other.gameObject.CompareTag("agent") && state == false)
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{
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myButton.GetComponent<Renderer>().material = onMaterial;
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state = true;
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areaComponent.CreatePyramid(1, pyramidIndex);
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tag = "switchOn";
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}
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}
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}
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