Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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47 行
1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PyramidSwitch : MonoBehaviour
{
public Material onMaterial;
public Material offMaterial;
public GameObject myButton;
private bool state;
private GameObject area;
private PyramidArea areaComponent;
private int pyramidIndex;
public bool GetState()
{
return state;
}
private void Start()
{
area = gameObject.transform.parent.gameObject;
areaComponent = area.GetComponent<PyramidArea>();
}
public void ResetSwitch(int spawnAreaIndex, int pyramidSpawnIndex)
{
areaComponent.PlaceObject(gameObject, spawnAreaIndex);
state = false;
pyramidIndex = pyramidSpawnIndex;
tag = "switchOff";
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
myButton.GetComponent<Renderer>().material = offMaterial;
}
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.CompareTag("agent") && state == false)
{
myButton.GetComponent<Renderer>().material = onMaterial;
state = true;
areaComponent.CreatePyramid(1, pyramidIndex);
tag = "switchOn";
}
}
}