您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
54 行
1.4 KiB
54 行
1.4 KiB
//Every scene needs an academy script.
|
|
//Create an empty gameObject and attach this script.
|
|
//The brain needs to be a child of the Academy gameObject.
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using MLAgents;
|
|
|
|
public class PushBlockAcademy : Academy
|
|
{
|
|
|
|
/// <summary>
|
|
/// The "walking speed" of the agents in the scene.
|
|
/// </summary>
|
|
public float agentRunSpeed;
|
|
|
|
/// <summary>
|
|
/// The agent rotation speed.
|
|
/// Every agent will use this setting.
|
|
/// </summary>
|
|
public float agentRotationSpeed;
|
|
|
|
/// <summary>
|
|
/// The spawn area margin multiplier.
|
|
/// ex: .9 means 90% of spawn area will be used.
|
|
/// .1 margin will be left (so players don't spawn off of the edge).
|
|
/// The higher this value, the longer training time required.
|
|
/// </summary>
|
|
public float spawnAreaMarginMultiplier;
|
|
|
|
/// <summary>
|
|
/// When a goal is scored the ground will switch to this
|
|
/// material for a few seconds.
|
|
/// </summary>
|
|
public Material goalScoredMaterial;
|
|
|
|
/// <summary>
|
|
/// When an agent fails, the ground will turn this material for a few seconds.
|
|
/// </summary>
|
|
public Material failMaterial;
|
|
|
|
/// <summary>
|
|
/// The gravity multiplier.
|
|
/// Use ~3 to make things less floaty
|
|
/// </summary>
|
|
public float gravityMultiplier;
|
|
|
|
void State()
|
|
{
|
|
Physics.gravity *= gravityMultiplier;
|
|
|
|
}
|
|
}
|