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58 行
1.7 KiB
58 行
1.7 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAgents;
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public class BananaArea : Area
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{
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public GameObject banana;
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public GameObject badBanana;
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public int numBananas;
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public int numBadBananas;
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public bool respawnBananas;
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public float range;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void CreateBanana(int numBana, GameObject bananaType)
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{
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for (int i = 0; i < numBana; i++)
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{
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GameObject bana = Instantiate(bananaType, new Vector3(Random.Range(-range, range), 1f,
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Random.Range(-range, range)) + transform.position,
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Quaternion.Euler(new Vector3(0f, Random.Range(0f, 360f), 90f)));
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bana.GetComponent<BananaLogic>().respawn = respawnBananas;
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bana.GetComponent<BananaLogic>().myArea = this;
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}
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}
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public void ResetBananaArea(GameObject[] agents)
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{
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foreach (GameObject agent in agents)
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{
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if (agent.transform.parent == gameObject.transform)
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{
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agent.transform.position = new Vector3(Random.Range(-range, range), 2f,
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Random.Range(-range, range))
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+ transform.position;
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agent.transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));
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}
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}
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CreateBanana(numBananas, banana);
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CreateBanana(numBadBananas, badBanana);
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}
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public override void ResetArea()
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{
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}
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}
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