您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
250 行
6.9 KiB
250 行
6.9 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using MLAgents;
|
|
|
|
public class BananaAgent : Agent
|
|
{
|
|
public GameObject myAcademyObj;
|
|
BananaAcademy myAcademy;
|
|
public GameObject area;
|
|
BananaArea myArea;
|
|
bool frozen;
|
|
bool poisioned;
|
|
bool satiated;
|
|
bool shoot;
|
|
float frozenTime;
|
|
float effectTime;
|
|
Rigidbody agentRb;
|
|
private int bananas;
|
|
|
|
// Speed of agent rotation.
|
|
public float turnSpeed = 300;
|
|
|
|
// Speed of agent movement.
|
|
public float moveSpeed = 2;
|
|
public Material normalMaterial;
|
|
public Material badMaterial;
|
|
public Material goodMaterial;
|
|
public Material frozenMaterial;
|
|
public GameObject myLaser;
|
|
public bool contribute;
|
|
private RayPerception rayPer;
|
|
public bool useVectorObs;
|
|
|
|
public override void InitializeAgent()
|
|
{
|
|
base.InitializeAgent();
|
|
agentRb = GetComponent<Rigidbody>();
|
|
Monitor.verticalOffset = 1f;
|
|
myArea = area.GetComponent<BananaArea>();
|
|
rayPer = GetComponent<RayPerception>();
|
|
myAcademy = myAcademyObj.GetComponent<BananaAcademy>();
|
|
}
|
|
|
|
public override void CollectObservations()
|
|
{
|
|
if (useVectorObs)
|
|
{
|
|
float rayDistance = 50f;
|
|
float[] rayAngles = { 20f, 90f, 160f, 45f, 135f, 70f, 110f };
|
|
string[] detectableObjects = { "banana", "agent", "wall", "badBanana", "frozenAgent" };
|
|
AddVectorObs(rayPer.Perceive(rayDistance, rayAngles, detectableObjects, 0f, 0f));
|
|
Vector3 localVelocity = transform.InverseTransformDirection(agentRb.velocity);
|
|
AddVectorObs(localVelocity.x);
|
|
AddVectorObs(localVelocity.z);
|
|
AddVectorObs(System.Convert.ToInt32(frozen));
|
|
AddVectorObs(System.Convert.ToInt32(shoot));
|
|
}
|
|
}
|
|
|
|
public Color32 ToColor(int hexVal)
|
|
{
|
|
byte r = (byte)((hexVal >> 16) & 0xFF);
|
|
byte g = (byte)((hexVal >> 8) & 0xFF);
|
|
byte b = (byte)(hexVal & 0xFF);
|
|
return new Color32(r, g, b, 255);
|
|
}
|
|
|
|
public void MoveAgent(float[] act)
|
|
{
|
|
shoot = false;
|
|
|
|
if (Time.time > frozenTime + 4f && frozen)
|
|
{
|
|
Unfreeze();
|
|
}
|
|
if (Time.time > effectTime + 0.5f)
|
|
{
|
|
if (poisioned)
|
|
{
|
|
Unpoison();
|
|
}
|
|
if (satiated)
|
|
{
|
|
Unsatiate();
|
|
}
|
|
}
|
|
|
|
Vector3 dirToGo = Vector3.zero;
|
|
Vector3 rotateDir = Vector3.zero;
|
|
|
|
if (!frozen)
|
|
{
|
|
bool shootCommand = false;
|
|
if (brain.brainParameters.vectorActionSpaceType == SpaceType.continuous)
|
|
{
|
|
dirToGo = transform.forward * Mathf.Clamp(act[0], -1f, 1f);
|
|
rotateDir = transform.up * Mathf.Clamp(act[1], -1f, 1f);
|
|
shootCommand = Mathf.Clamp(act[2], -1f, 1f) > 0.5f;
|
|
}
|
|
else
|
|
{
|
|
switch ((int)act[0])
|
|
{
|
|
case 1:
|
|
dirToGo = transform.forward;
|
|
break;
|
|
case 2:
|
|
shootCommand = true;
|
|
break;
|
|
case 3:
|
|
rotateDir = -transform.up;
|
|
break;
|
|
case 4:
|
|
rotateDir = transform.up;
|
|
break;
|
|
}
|
|
}
|
|
if (shootCommand)
|
|
{
|
|
shoot = true;
|
|
dirToGo *= 0.5f;
|
|
agentRb.velocity *= 0.75f;
|
|
}
|
|
agentRb.AddForce(dirToGo * moveSpeed, ForceMode.VelocityChange);
|
|
transform.Rotate(rotateDir, Time.fixedDeltaTime * turnSpeed);
|
|
}
|
|
|
|
if (agentRb.velocity.sqrMagnitude > 25f) // slow it down
|
|
{
|
|
agentRb.velocity *= 0.95f;
|
|
}
|
|
|
|
if (shoot)
|
|
{
|
|
myLaser.transform.localScale = new Vector3(1f, 1f, 1f);
|
|
Vector3 position = transform.TransformDirection(RayPerception.PolarToCartesian(25f, 90f));
|
|
Debug.DrawRay(transform.position, position, Color.red, 0f, true);
|
|
RaycastHit hit;
|
|
if (Physics.SphereCast(transform.position, 2f, position, out hit, 25f))
|
|
{
|
|
if (hit.collider.gameObject.CompareTag("agent"))
|
|
{
|
|
hit.collider.gameObject.GetComponent<BananaAgent>().Freeze();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
myLaser.transform.localScale = new Vector3(0f, 0f, 0f);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void Freeze()
|
|
{
|
|
gameObject.tag = "frozenAgent";
|
|
frozen = true;
|
|
frozenTime = Time.time;
|
|
gameObject.GetComponent<Renderer>().material = frozenMaterial;
|
|
}
|
|
|
|
|
|
void Unfreeze()
|
|
{
|
|
frozen = false;
|
|
gameObject.tag = "agent";
|
|
gameObject.GetComponent<Renderer>().material = normalMaterial;
|
|
}
|
|
|
|
void Poison()
|
|
{
|
|
poisioned = true;
|
|
effectTime = Time.time;
|
|
gameObject.GetComponent<Renderer>().material = badMaterial;
|
|
}
|
|
|
|
void Unpoison()
|
|
{
|
|
poisioned = false;
|
|
gameObject.GetComponent<Renderer>().material = normalMaterial;
|
|
}
|
|
|
|
void Satiate()
|
|
{
|
|
satiated = true;
|
|
effectTime = Time.time;
|
|
gameObject.GetComponent<Renderer>().material = goodMaterial;
|
|
}
|
|
|
|
void Unsatiate()
|
|
{
|
|
satiated = false;
|
|
gameObject.GetComponent<Renderer>().material = normalMaterial;
|
|
}
|
|
|
|
|
|
|
|
public override void AgentAction(float[] vectorAction, string textAction)
|
|
{
|
|
MoveAgent(vectorAction);
|
|
}
|
|
|
|
public override void AgentReset()
|
|
{
|
|
Unfreeze();
|
|
Unpoison();
|
|
Unsatiate();
|
|
shoot = false;
|
|
agentRb.velocity = Vector3.zero;
|
|
bananas = 0;
|
|
myLaser.transform.localScale = new Vector3(0f, 0f, 0f);
|
|
transform.position = new Vector3(Random.Range(-myArea.range, myArea.range),
|
|
2f, Random.Range(-myArea.range, myArea.range))
|
|
+ area.transform.position;
|
|
transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));
|
|
}
|
|
|
|
void OnCollisionEnter(Collision collision)
|
|
{
|
|
if (collision.gameObject.CompareTag("banana"))
|
|
{
|
|
Satiate();
|
|
collision.gameObject.GetComponent<BananaLogic>().OnEaten();
|
|
AddReward(1f);
|
|
bananas += 1;
|
|
if (contribute)
|
|
{
|
|
myAcademy.totalScore += 1;
|
|
}
|
|
}
|
|
if (collision.gameObject.CompareTag("badBanana"))
|
|
{
|
|
Poison();
|
|
collision.gameObject.GetComponent<BananaLogic>().OnEaten();
|
|
|
|
AddReward(-1f);
|
|
if (contribute)
|
|
{
|
|
myAcademy.totalScore -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void AgentOnDone()
|
|
{
|
|
|
|
}
|
|
}
|