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298 行
12 KiB
298 行
12 KiB
# # Unity ML-Agents Toolkit
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# ## ML-Agent Learning (PPO)
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# Contains an implementation of PPO as described in: https://arxiv.org/abs/1707.06347
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from collections import defaultdict
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from typing import cast
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import numpy as np
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from mlagents_envs.logging_util import get_logger
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from mlagents_envs.base_env import BehaviorSpec
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from mlagents.trainers.buffer import BufferKey, RewardSignalUtil
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from mlagents.trainers.trainer.rl_trainer import RLTrainer
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from mlagents.trainers.policy import Policy
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from mlagents.trainers.policy.torch_policy import TorchPolicy
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from mlagents.trainers.ppo.optimizer_torch import TorchPPOOptimizer
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from mlagents.trainers.trajectory import Trajectory
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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from mlagents.trainers.settings import TrainerSettings, PPOSettings
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logger = get_logger(__name__)
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class PPOTrainer(RLTrainer):
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"""The PPOTrainer is an implementation of the PPO algorithm."""
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def __init__(
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self,
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behavior_name: str,
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reward_buff_cap: int,
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trainer_settings: TrainerSettings,
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training: bool,
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load: bool,
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seed: int,
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artifact_path: str,
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):
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"""
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Responsible for collecting experiences and training PPO model.
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:param behavior_name: The name of the behavior associated with trainer config
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:param reward_buff_cap: Max reward history to track in the reward buffer
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:param trainer_settings: The parameters for the trainer.
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:param training: Whether the trainer is set for training.
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:param load: Whether the model should be loaded.
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:param seed: The seed the model will be initialized with
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:param artifact_path: The directory within which to store artifacts from this trainer.
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"""
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super().__init__(
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behavior_name,
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trainer_settings,
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training,
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load,
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artifact_path,
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reward_buff_cap,
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)
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self.hyperparameters: PPOSettings = cast(
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PPOSettings, self.trainer_settings.hyperparameters
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)
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self.seed = seed
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self.policy: Policy = None # type: ignore
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def _process_trajectory(self, trajectory: Trajectory) -> None:
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"""
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Takes a trajectory and processes it, putting it into the update buffer.
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Processing involves calculating value and advantage targets for model updating step.
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:param trajectory: The Trajectory tuple containing the steps to be processed.
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"""
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super()._process_trajectory(trajectory)
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agent_id = trajectory.agent_id # All the agents should have the same ID
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agent_buffer_trajectory = trajectory.to_agentbuffer()
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# Update the normalization
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if self.is_training:
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self.policy.update_normalization(agent_buffer_trajectory)
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# Get all value estimates
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value_estimates, value_next = self.optimizer.get_trajectory_value_estimates(
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agent_buffer_trajectory,
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trajectory.next_obs,
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trajectory.done_reached and not trajectory.interrupted,
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)
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for name, v in value_estimates.items():
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agent_buffer_trajectory[RewardSignalUtil.value_estimates_key(name)].extend(
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v
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)
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self._stats_reporter.add_stat(
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f"Policy/{self.optimizer.reward_signals[name].name.capitalize()} Value Estimate",
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np.mean(v),
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)
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# Evaluate all reward functions
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self.collected_rewards["environment"][agent_id] += np.sum(
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agent_buffer_trajectory[BufferKey.ENVIRONMENT_REWARDS]
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)
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for name, reward_signal in self.optimizer.reward_signals.items():
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evaluate_result = (
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reward_signal.evaluate(agent_buffer_trajectory) * reward_signal.strength
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)
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agent_buffer_trajectory[RewardSignalUtil.rewards_key(name)].extend(
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evaluate_result
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)
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# Report the reward signals
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self.collected_rewards[name][agent_id] += np.sum(evaluate_result)
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# Compute GAE and returns
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tmp_advantages = []
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tmp_returns = []
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for name in self.optimizer.reward_signals:
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bootstrap_value = value_next[name]
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local_rewards = agent_buffer_trajectory[
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RewardSignalUtil.rewards_key(name)
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].get_batch()
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local_value_estimates = agent_buffer_trajectory[
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RewardSignalUtil.value_estimates_key(name)
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].get_batch()
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local_advantage = get_gae(
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rewards=local_rewards,
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value_estimates=local_value_estimates,
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value_next=bootstrap_value,
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gamma=self.optimizer.reward_signals[name].gamma,
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lambd=self.hyperparameters.lambd,
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)
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local_return = local_advantage + local_value_estimates
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# This is later use as target for the different value estimates
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agent_buffer_trajectory[RewardSignalUtil.returns_key(name)].set(
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local_return
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)
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agent_buffer_trajectory[RewardSignalUtil.advantage_key(name)].set(
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local_advantage
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)
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tmp_advantages.append(local_advantage)
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tmp_returns.append(local_return)
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# Get global advantages
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global_advantages = list(
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np.mean(np.array(tmp_advantages, dtype=np.float32), axis=0)
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)
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global_returns = list(np.mean(np.array(tmp_returns, dtype=np.float32), axis=0))
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agent_buffer_trajectory[BufferKey.ADVANTAGES].set(global_advantages)
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agent_buffer_trajectory[BufferKey.DISCOUNTED_RETURNS].set(global_returns)
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# Append to update buffer
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agent_buffer_trajectory.resequence_and_append(
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self.update_buffer, training_length=self.policy.sequence_length
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)
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# If this was a terminal trajectory, append stats and reset reward collection
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if trajectory.done_reached:
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self._update_end_episode_stats(agent_id, self.optimizer)
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def _is_ready_update(self):
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not update_model() can be run
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"""
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size_of_buffer = self.update_buffer.num_experiences
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return size_of_buffer > self.hyperparameters.buffer_size
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def _update_policy(self):
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"""
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Uses demonstration_buffer to update the policy.
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The reward signal generators must be updated in this method at their own pace.
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"""
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buffer_length = self.update_buffer.num_experiences
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self.cumulative_returns_since_policy_update.clear()
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# Make sure batch_size is a multiple of sequence length. During training, we
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# will need to reshape the data into a batch_size x sequence_length tensor.
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batch_size = (
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self.hyperparameters.batch_size
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- self.hyperparameters.batch_size % self.policy.sequence_length
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)
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# Make sure there is at least one sequence
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batch_size = max(batch_size, self.policy.sequence_length)
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n_sequences = max(
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int(self.hyperparameters.batch_size / self.policy.sequence_length), 1
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)
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advantages = self.update_buffer[BufferKey.ADVANTAGES].get_batch()
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self.update_buffer[BufferKey.ADVANTAGES].set(
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(advantages - advantages.mean()) / (advantages.std() + 1e-10)
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)
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num_epoch = self.hyperparameters.num_epoch
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batch_update_stats = defaultdict(list)
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for _ in range(num_epoch):
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self.update_buffer.shuffle(sequence_length=self.policy.sequence_length)
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buffer = self.update_buffer
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max_num_batch = buffer_length // batch_size
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for i in range(0, max_num_batch * batch_size, batch_size):
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update_stats = self.optimizer.update(
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buffer.make_mini_batch(i, i + batch_size), n_sequences
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)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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for stat, stat_list in batch_update_stats.items():
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self._stats_reporter.add_stat(stat, np.mean(stat_list))
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if self.optimizer.bc_module:
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update_stats = self.optimizer.bc_module.update()
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for stat, val in update_stats.items():
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self._stats_reporter.add_stat(stat, val)
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self._clear_update_buffer()
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return True
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def create_torch_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
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) -> TorchPolicy:
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"""
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Creates a policy with a PyTorch backend and PPO hyperparameters
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:param parsed_behavior_id:
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:param behavior_spec: specifications for policy construction
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:return policy
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"""
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policy = TorchPolicy(
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self.seed,
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behavior_spec,
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self.trainer_settings,
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condition_sigma_on_obs=False, # Faster training for PPO
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separate_critic=True, # Match network architecture with TF
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)
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return policy
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def create_ppo_optimizer(self) -> TorchPPOOptimizer:
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return TorchPPOOptimizer( # type: ignore
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cast(TorchPolicy, self.policy), self.trainer_settings # type: ignore
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) # type: ignore
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def add_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, policy: Policy
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) -> None:
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"""
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Adds policy to trainer.
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:param parsed_behavior_id: Behavior identifiers that the policy should belong to.
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:param policy: Policy to associate with name_behavior_id.
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"""
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if self.policy:
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logger.warning(
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"Your environment contains multiple teams, but {} doesn't support adversarial games. Enable self-play to \
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train adversarial games.".format(
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self.__class__.__name__
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)
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)
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self.policy = policy
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self.policies[parsed_behavior_id.behavior_id] = policy
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self.optimizer = self.create_ppo_optimizer()
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for _reward_signal in self.optimizer.reward_signals.keys():
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self.collected_rewards[_reward_signal] = defaultdict(lambda: 0)
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self.model_saver.register(self.policy)
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self.model_saver.register(self.optimizer)
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self.model_saver.initialize_or_load()
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# Needed to resume loads properly
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self.step = policy.get_current_step()
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def get_policy(self, name_behavior_id: str) -> Policy:
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"""
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Gets policy from trainer associated with name_behavior_id
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:param name_behavior_id: full identifier of policy
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"""
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return self.policy
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def discount_rewards(r, gamma=0.99, value_next=0.0):
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"""
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Computes discounted sum of future rewards for use in updating value estimate.
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:param r: List of rewards.
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:param gamma: Discount factor.
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:param value_next: T+1 value estimate for returns calculation.
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:return: discounted sum of future rewards as list.
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"""
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discounted_r = np.zeros_like(r)
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running_add = value_next
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for t in reversed(range(0, r.size)):
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running_add = running_add * gamma + r[t]
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discounted_r[t] = running_add
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return discounted_r
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def get_gae(rewards, value_estimates, value_next=0.0, gamma=0.99, lambd=0.95):
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"""
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Computes generalized advantage estimate for use in updating policy.
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:param rewards: list of rewards for time-steps t to T.
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:param value_next: Value estimate for time-step T+1.
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:param value_estimates: list of value estimates for time-steps t to T.
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:param gamma: Discount factor.
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:param lambd: GAE weighing factor.
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:return: list of advantage estimates for time-steps t to T.
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"""
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value_estimates = np.append(value_estimates, value_next)
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delta_t = rewards + gamma * value_estimates[1:] - value_estimates[:-1]
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advantage = discount_rewards(r=delta_t, gamma=gamma * lambd)
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return advantage
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