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32 行
1.1 KiB
32 行
1.1 KiB
using System;
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using System.Collections.Generic;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Policies
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{
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/// <summary>
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/// IPolicy is connected to a single Agent. Each time the agent needs
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/// a decision, it will request a decision to the Policy. The decision
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/// will not be taken immediately but will be taken before or when
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/// DecideAction is called.
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/// </summary>
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internal interface IPolicy : IDisposable
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{
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/// <summary>
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/// Signals the Brain that the Agent needs a Decision. The Policy
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/// will make the decision at a later time to allow possible
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/// batching of requests.
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/// </summary>
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/// <param name="info"></param>
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/// <param name="sensors"></param>
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void RequestDecision(AgentInfo info, List<ISensor> sensors);
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/// <summary>
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/// Signals the Policy that if the Decision has not been taken yet,
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/// it must be taken now. The Brain is expected to update the actions
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/// of the Agents at this point the latest.
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/// </summary>
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ref readonly ActionBuffers DecideAction();
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}
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}
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