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38 行
1.3 KiB
38 行
1.3 KiB
using System;
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using UnityEngine;
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namespace Unity.MLAgents.Actuators
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{
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/// <summary>
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/// Editor components for creating Actuators. Generally an IActuator component should
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/// have a corresponding ActuatorComponent.
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/// </summary>
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public abstract class ActuatorComponent : MonoBehaviour
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{
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/// <summary>
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/// Create the IActuator. This is called by the Agent when it is initialized.
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/// </summary>
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/// <returns>Created IActuator object.</returns>
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[Obsolete("Use CreateActuators instead.")]
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public abstract IActuator CreateActuator();
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/// <summary>
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/// Create a collection of <see cref="IActuator"/>s. This is called by the <see cref="Agent"/> during
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/// initialization.
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/// </summary>
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/// <returns>A collection of <see cref="IActuator"/>s</returns>
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public virtual IActuator[] CreateActuators()
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{
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#pragma warning disable 618
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return new[] { CreateActuator() };
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#pragma warning restore 618
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}
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/// <summary>
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/// The specification of the possible actions for this ActuatorComponent.
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/// This must produce the same results as the corresponding IActuator's ActionSpec.
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/// </summary>
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/// <seealso cref="ActionSpec"/>
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public abstract ActionSpec ActionSpec { get; }
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}
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}
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