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127 行
3.9 KiB
127 行
3.9 KiB
using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System;
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using System.IO;
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using System.Text;
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namespace Unity.MLAgents.SideChannels
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{
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/// <summary>
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/// Utility class for reading the data sent to the SideChannel.
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/// </summary>
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public class IncomingMessage : IDisposable
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{
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byte[] m_Data;
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Stream m_Stream;
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BinaryReader m_Reader;
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/// <summary>
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/// Construct an IncomingMessage from the byte array.
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/// </summary>
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/// <param name="data"></param>
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public IncomingMessage(byte[] data)
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{
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m_Data = data;
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m_Stream = new MemoryStream(data);
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m_Reader = new BinaryReader(m_Stream);
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}
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/// <summary>
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/// Read a boolean value from the message.
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/// </summary>
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/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
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/// <returns></returns>
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public bool ReadBoolean(bool defaultValue = false)
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{
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return CanReadMore() ? m_Reader.ReadBoolean() : defaultValue;
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}
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/// <summary>
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/// Read an integer value from the message.
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/// </summary>
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/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
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/// <returns></returns>
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public int ReadInt32(int defaultValue = 0)
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{
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return CanReadMore() ? m_Reader.ReadInt32() : defaultValue;
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}
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/// <summary>
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/// Read a float value from the message.
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/// </summary>
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/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
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/// <returns></returns>
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public float ReadFloat32(float defaultValue = 0.0f)
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{
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return CanReadMore() ? m_Reader.ReadSingle() : defaultValue;
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}
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/// <summary>
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/// Read a string value from the message.
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/// </summary>
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/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
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/// <returns></returns>
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public string ReadString(string defaultValue = default)
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{
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if (!CanReadMore())
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{
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return defaultValue;
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}
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var strLength = ReadInt32();
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var str = Encoding.ASCII.GetString(m_Reader.ReadBytes(strLength));
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return str;
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}
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/// <summary>
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/// Reads a list of floats from the message. The length of the list is stored in the message.
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/// </summary>
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/// <param name="defaultValue">Default value to use if the end of the message is reached.</param>
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/// <returns></returns>
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public IList<float> ReadFloatList(IList<float> defaultValue = default)
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{
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if (!CanReadMore())
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{
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return defaultValue;
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}
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var len = ReadInt32();
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var output = new float[len];
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for (var i = 0; i < len; i++)
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{
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output[i] = ReadFloat32();
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}
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return output;
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}
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/// <summary>
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/// Gets the original data of the message. Note that this will return all of the data,
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/// even if part of it has already been read.
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/// </summary>
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/// <returns></returns>
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public byte[] GetRawBytes()
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{
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return m_Data;
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}
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/// <summary>
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/// Clean up the internal storage.
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/// </summary>
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public void Dispose()
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{
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m_Reader?.Dispose();
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m_Stream?.Dispose();
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}
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/// <summary>
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/// Whether or not there is more data left in the stream that can be read.
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/// </summary>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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bool CanReadMore()
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{
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return m_Stream.Position < m_Stream.Length;
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}
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}
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}
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