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38 行
1.5 KiB
38 行
1.5 KiB
using System.Collections.Generic;
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namespace Unity.MLAgents.Actuators
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{
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/// <summary>
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/// Interface for writing a mask to disable discrete actions for agents for the next decision.
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/// </summary>
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internal interface IDiscreteActionMask
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{
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/// <summary>
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/// Modifies an action mask for discrete control agents.
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/// </summary>
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/// <remarks>
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/// When used, the agent will not be able to perform the actions passed as argument
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/// at the next decision for the specified action branch. The actionIndices correspond
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/// to the action options the agent will be unable to perform.
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///
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/// See [Agents - Actions] for more information on masking actions.
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///
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <param name="branch">The branch for which the actions will be masked.</param>
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/// <param name="actionIndices">The indices of the masked actions.</param>
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void WriteMask(int branch, IEnumerable<int> actionIndices);
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/// <summary>
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/// Get the current mask for an agent.
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/// </summary>
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/// <returns>A mask for the agent. A boolean array of length equal to the total number of
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/// actions.</returns>
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bool[] GetMask();
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/// <summary>
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/// Resets the current mask for an agent.
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/// </summary>
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void ResetMask();
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}
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}
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