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48 行
1.4 KiB

using UnityEngine;
namespace Cinemachine.Examples
{
[AddComponentMenu("")] // Don't display in add component menu
public class MixingCameraBlend : MonoBehaviour
{
public enum AxisEnum { X, Z, XZ };
public Transform followTarget;
public float initialBottomWeight = 20f;
public AxisEnum axisToTrack;
private CinemachineMixingCamera vcam;
void Start()
{
if (followTarget)
{
vcam = GetComponent<CinemachineMixingCamera>();
vcam.m_Weight0 = initialBottomWeight;
}
}
void Update()
{
if (followTarget)
{
switch (axisToTrack)
{
case (AxisEnum.X):
vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.x);
break;
case (AxisEnum.Z):
vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.z);
break;
case (AxisEnum.XZ):
vcam.m_Weight1 =
Mathf.Abs(Mathf.Abs(followTarget.transform.position.x) +
Mathf.Abs(followTarget.transform.position.z));
break;
}
}
}
}
}