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1.1 KiB

using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
public class CameraMagnetTargetController : MonoBehaviour
{
public CinemachineTargetGroup targetGroup;
private int playerIndex;
private CameraMagnetProperty[] cameraMagnets;
// Start is called before the first frame update
void Start()
{
cameraMagnets = GetComponentsInChildren<CameraMagnetProperty>();
playerIndex = 0;
}
// Update is called once per frame
void Update()
{
for (int i = 1; i < targetGroup.m_Targets.Length; ++i)
{
float distance = (targetGroup.m_Targets[playerIndex].target.position -
targetGroup.m_Targets[i].target.position).magnitude;
if (distance < cameraMagnets[i - 1].Proximity)
{
targetGroup.m_Targets[i].weight = cameraMagnets[i - 1].MagnetStrength *
(1 - (distance / cameraMagnets[i - 1].Proximity));
}
else
{
targetGroup.m_Targets[i].weight = 0;
}
}
}
}