Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

114 行
3.3 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Ice
m_Shader: {fileID: 4800000, guid: f6a1776d52b856744ba06793c78b26fa, type: 3}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 78e71b9e097c52e4cba00d81ed4dbe74, type: 3}
m_Scale: {x: 0.5, y: 0.5}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _InnerRamp:
m_Texture: {fileID: 2800000, guid: 26534f2d5894add499249fc1b8373a24, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8bd3845bbbeebd04b8a19ee995137147, type: 3}
m_Scale: {x: 0.5, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicSmooth:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PackedMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 2800000, guid: 71187563f01d2654d96d736a7c082f68, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpAmt: 1000
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _Fresnel: 4.49
- _GlossMapScale: 1
- _Glossiness: 0.94
- _GlossyReflections: 1
- _Metallic: 0.482
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
- _glowFrequency: 1
- _glowMax: 1
- _glowMin: 0
- _marchDistance: 0.5
- _numSteps: 16
m_Colors:
- _Color: {r: 0.48584908, g: 0.7016089, b: 1, a: 0.39215687}
- _EmissionColor: {r: 0.14470588, g: 0.15113996, b: 0.16, a: 1}
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1}
- _FresnelColor: {r: 0.8726415, g: 0.9390677, b: 1, a: 1}
- _SpecColor: {r: 0.8014706, g: 0.8014706, b: 0.8014706, a: 1}