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36 行
1023 B
36 行
1023 B
using System;
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using UnityEngine;
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namespace MLAgents
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{
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/// <summary>
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/// Editor components for creating Sensors. Generally an ISensor implementation should have a corresponding
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/// SensorComponent to create it.
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/// </summary>
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public abstract class SensorComponent : MonoBehaviour
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{
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/// <summary>
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/// Create the ISensor. This is called by the Agent when it is initialized.
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/// </summary>
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/// <returns></returns>
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public abstract ISensor CreateSensor();
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/// <summary>
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/// Returns the shape of the sensor observations that will be created.
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/// </summary>
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/// <returns></returns>
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public abstract int[] GetObservationShape();
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public virtual bool IsVisual()
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{
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var shape = GetObservationShape();
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return shape.Length == 3;
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}
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public virtual bool IsVector()
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{
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var shape = GetObservationShape();
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return shape.Length == 1;
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}
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}
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}
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