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78 行
2.9 KiB
78 行
2.9 KiB
#if MLA_INPUT_TESTS
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using NUnit.Framework;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Extensions.Input;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
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{
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public class DoubleInputActionAdaptorTests : InputTestFixture
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{
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DoubleInputActionAdaptor m_Adaptor;
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InputDevice m_Device;
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InputControl<double> m_Control;
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InputAction m_Action;
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public override void Setup()
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{
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base.Setup();
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const string kLayout = @"
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{
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""name"" : ""TestDevice"",
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""extend"" : ""HID"",
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""controls"" : [
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{ ""name"" : ""button"", ""layout"" : ""Double"" }
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]
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}";
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InputSystem.RegisterLayout(kLayout);
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m_Device = InputSystem.AddDevice("TestDevice");
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m_Control = (InputControl<double>)m_Device["button"];
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m_Action = new InputAction("action", InputActionType.Value, "/TestDevice/button", null, null, "double");
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m_Action.Enable();
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m_Adaptor = new DoubleInputActionAdaptor();
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}
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public override void TearDown()
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{
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base.TearDown();
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m_Adaptor = null;
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}
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[Test]
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public void TestGenerateActionSpec()
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{
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var actionSpec = m_Adaptor.GetActionSpecForInputAction(new InputAction());
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Assert.IsTrue(actionSpec.NumContinuousActions == 1);
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}
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[Test]
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public void TestQueueEvent()
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{
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var actionBuffers = new ActionBuffers(new ActionSegment<float>(new[] { 1f }), ActionSegment<int>.Empty);
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var context = new InputActuatorEventContext(1, m_Device);
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using (context.GetEventForFrame(out var eventPtr))
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{
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m_Adaptor.WriteToInputEventForAction(eventPtr, m_Action, m_Control, new ActionSpec(), actionBuffers);
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}
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InputSystem.Update();
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Assert.IsTrue(Mathf.Approximately(1f, (float)m_Action.ReadValue<double>()));
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}
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[Test]
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public void TestWriteToHeuristic()
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{
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var actionBuffers = new ActionBuffers(new ActionSegment<float>(new[] { 1f }), ActionSegment<int>.Empty);
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var context = new InputActuatorEventContext(1, m_Device);
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using (context.GetEventForFrame(out var eventPtr))
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{
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m_Adaptor.WriteToInputEventForAction(eventPtr, m_Action, m_Control, new ActionSpec(), actionBuffers);
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}
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InputSystem.Update();
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var buffer = new ActionBuffers(new ActionSegment<float>(new[] { 1f }), ActionSegment<int>.Empty);
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m_Adaptor.WriteToHeuristic(m_Action, buffer);
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Assert.IsTrue(Mathf.Approximately(buffer.ContinuousActions[0], 1f));
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}
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}
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}
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#endif // MLA_INPUT_TESTS
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