您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
278 行
9.1 KiB
278 行
9.1 KiB
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Integrations.Match3
|
|
{
|
|
/// <summary>
|
|
/// Directions for a Move.
|
|
/// </summary>
|
|
public enum Direction
|
|
{
|
|
/// <summary>
|
|
/// Move up (increasing row direction).
|
|
/// </summary>
|
|
Up,
|
|
|
|
/// <summary>
|
|
/// Move down (decreasing row direction).
|
|
/// </summary>
|
|
Down, // -row direction
|
|
|
|
/// <summary>
|
|
/// Move left (decreasing column direction).
|
|
/// </summary>
|
|
Left, // -column direction
|
|
|
|
/// <summary>
|
|
/// Move right (increasing column direction).
|
|
/// </summary>
|
|
Right, // +column direction
|
|
}
|
|
|
|
/// <summary>
|
|
/// Struct that encapsulates a swap of adjacent cells.
|
|
/// A Move can be constructed from either a starting row, column, and direction,
|
|
/// or from a "move index" between 0 and NumPotentialMoves()-1.
|
|
/// Moves are enumerated as the internal edges of the game grid.
|
|
/// Left/right moves come first. There are (maxCols - 1) * maxRows of these.
|
|
/// Up/down moves are next. There are (maxRows - 1) * maxCols of these.
|
|
/// </summary>
|
|
public struct Move
|
|
{
|
|
/// <summary>
|
|
/// Index of the move, from 0 to NumPotentialMoves-1.
|
|
/// </summary>
|
|
public int MoveIndex;
|
|
|
|
/// <summary>
|
|
/// Row of the cell that will be moved.
|
|
/// </summary>
|
|
public int Row;
|
|
|
|
/// <summary>
|
|
/// Column of the cell that will be moved.
|
|
/// </summary>
|
|
public int Column;
|
|
|
|
/// <summary>
|
|
/// Direction that the cell will be moved.
|
|
/// </summary>
|
|
public Direction Direction;
|
|
|
|
/// <summary>
|
|
/// Construct a Move from its move index and the board size.
|
|
/// This is useful for iterating through all the Moves on a board, or constructing
|
|
/// the Move corresponding to an Agent decision.
|
|
/// </summary>
|
|
/// <param name="moveIndex">Must be between 0 and NumPotentialMoves(maxRows, maxCols).</param>
|
|
/// <param name="maxBoardSize"></param>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public static Move FromMoveIndex(int moveIndex, BoardSize maxBoardSize)
|
|
{
|
|
var maxRows = maxBoardSize.Rows;
|
|
var maxCols = maxBoardSize.Columns;
|
|
|
|
if (moveIndex < 0 || moveIndex >= NumPotentialMoves(maxBoardSize))
|
|
{
|
|
throw new ArgumentOutOfRangeException("moveIndex");
|
|
}
|
|
Direction dir;
|
|
int row, col;
|
|
if (moveIndex < (maxCols - 1) * maxRows)
|
|
{
|
|
dir = Direction.Right;
|
|
col = moveIndex % (maxCols - 1);
|
|
row = moveIndex / (maxCols - 1);
|
|
}
|
|
else
|
|
{
|
|
dir = Direction.Up;
|
|
var offset = moveIndex - (maxCols - 1) * maxRows;
|
|
col = offset % maxCols;
|
|
row = offset / maxCols;
|
|
}
|
|
return new Move
|
|
{
|
|
MoveIndex = moveIndex,
|
|
Direction = dir,
|
|
Row = row,
|
|
Column = col
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Increment the Move to the next MoveIndex, and update the Row, Column, and Direction accordingly.
|
|
/// </summary>
|
|
/// <param name="maxBoardSize"></param>
|
|
public void Next(BoardSize maxBoardSize)
|
|
{
|
|
var maxRows = maxBoardSize.Rows;
|
|
var maxCols = maxBoardSize.Columns;
|
|
|
|
var switchoverIndex = (maxCols - 1) * maxRows;
|
|
|
|
MoveIndex++;
|
|
if (MoveIndex < switchoverIndex)
|
|
{
|
|
Column++;
|
|
if (Column == maxCols - 1)
|
|
{
|
|
Row++;
|
|
Column = 0;
|
|
}
|
|
}
|
|
else if (MoveIndex == switchoverIndex)
|
|
{
|
|
// switch from moving right to moving up
|
|
Row = 0;
|
|
Column = 0;
|
|
Direction = Direction.Up;
|
|
}
|
|
else
|
|
{
|
|
Column++;
|
|
if (Column == maxCols)
|
|
{
|
|
Row++;
|
|
Column = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct a Move from the row, column, direction, and board size.
|
|
/// </summary>
|
|
/// <param name="row"></param>
|
|
/// <param name="col"></param>
|
|
/// <param name="dir"></param>
|
|
/// <param name="maxBoardSize"></param>
|
|
/// <returns></returns>
|
|
public static Move FromPositionAndDirection(int row, int col, Direction dir, BoardSize maxBoardSize)
|
|
{
|
|
|
|
// Check for out-of-bounds
|
|
if (row < 0 || row >= maxBoardSize.Rows)
|
|
{
|
|
throw new IndexOutOfRangeException($"row was {row}, but must be between 0 and {maxBoardSize.Rows - 1}.");
|
|
}
|
|
|
|
if (col < 0 || col >= maxBoardSize.Columns)
|
|
{
|
|
throw new IndexOutOfRangeException($"col was {col}, but must be between 0 and {maxBoardSize.Columns - 1}.");
|
|
}
|
|
|
|
// Check moves that would go out of bounds e.g. col == 0 and dir == Left
|
|
if (
|
|
row == 0 && dir == Direction.Down ||
|
|
row == maxBoardSize.Rows - 1 && dir == Direction.Up ||
|
|
col == 0 && dir == Direction.Left ||
|
|
col == maxBoardSize.Columns - 1 && dir == Direction.Right
|
|
)
|
|
{
|
|
throw new IndexOutOfRangeException($"Cannot move cell at row={row} col={col} in Direction={dir}");
|
|
}
|
|
|
|
// Normalize - only consider Right and Up
|
|
if (dir == Direction.Left)
|
|
{
|
|
dir = Direction.Right;
|
|
col = col - 1;
|
|
}
|
|
else if (dir == Direction.Down)
|
|
{
|
|
dir = Direction.Up;
|
|
row = row - 1;
|
|
}
|
|
|
|
int moveIndex;
|
|
if (dir == Direction.Right)
|
|
{
|
|
moveIndex = col + row * (maxBoardSize.Columns - 1);
|
|
}
|
|
else
|
|
{
|
|
var offset = (maxBoardSize.Columns - 1) * maxBoardSize.Rows;
|
|
moveIndex = offset + col + row * maxBoardSize.Columns;
|
|
}
|
|
|
|
return new Move
|
|
{
|
|
Row = row,
|
|
Column = col,
|
|
Direction = dir,
|
|
MoveIndex = moveIndex,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the move is valid for the given board size.
|
|
/// This will be passed the return value from AbstractBoard.GetCurrentBoardSize().
|
|
/// </summary>
|
|
/// <param name="boardSize"></param>
|
|
/// <returns></returns>
|
|
public bool InRangeForBoard(BoardSize boardSize)
|
|
{
|
|
var (otherRow, otherCol) = OtherCell();
|
|
// Get the maximum row and column this move would affect.
|
|
var maxMoveRow = Mathf.Max(Row, otherRow);
|
|
var maxMoveCol = Mathf.Max(Column, otherCol);
|
|
return maxMoveRow < boardSize.Rows && maxMoveCol < boardSize.Columns;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the other row and column that correspond to this move.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public (int Row, int Column) OtherCell()
|
|
{
|
|
switch (Direction)
|
|
{
|
|
case Direction.Up:
|
|
return (Row + 1, Column);
|
|
case Direction.Down:
|
|
return (Row - 1, Column);
|
|
case Direction.Left:
|
|
return (Row, Column - 1);
|
|
case Direction.Right:
|
|
return (Row, Column + 1);
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the opposite direction of this move.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
|
public Direction OtherDirection()
|
|
{
|
|
switch (Direction)
|
|
{
|
|
case Direction.Up:
|
|
return Direction.Down;
|
|
case Direction.Down:
|
|
return Direction.Up;
|
|
case Direction.Left:
|
|
return Direction.Right;
|
|
case Direction.Right:
|
|
return Direction.Left;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the number of potential moves for a board of the given size.
|
|
/// This is equivalent to the number of internal edges in the board.
|
|
/// </summary>
|
|
/// <param name="maxBoardSize"></param>
|
|
/// <returns></returns>
|
|
public static int NumPotentialMoves(BoardSize maxBoardSize)
|
|
{
|
|
return maxBoardSize.Rows * (maxBoardSize.Columns - 1) + (maxBoardSize.Rows - 1) * (maxBoardSize.Columns);
|
|
}
|
|
}
|
|
}
|