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240 行
7.5 KiB
240 行
7.5 KiB
using System;
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using System.Collections.Generic;
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namespace Unity.MLAgents
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{
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/// <summary>
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/// An array-like object that stores up to four elements.
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/// This is a value type that does not allocate any additional memory.
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/// </summary>
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/// <remarks>
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/// This does not implement any interfaces such as IList, in order to avoid any accidental boxing allocations.
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/// </remarks>
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/// <typeparam name="T"></typeparam>
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public struct InplaceArray<T> : IEquatable<InplaceArray<T>> where T : struct
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{
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private const int k_MaxLength = 4;
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private readonly int m_Length;
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private T m_Elem0;
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private T m_Elem1;
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private T m_Elem2;
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private T m_Elem3;
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/// <summary>
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/// Create a length-1 array.
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/// </summary>
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/// <param name="elem0"></param>
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public InplaceArray(T elem0)
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{
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m_Length = 1;
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m_Elem0 = elem0;
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m_Elem1 = new T();
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m_Elem2 = new T();
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m_Elem3 = new T();
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}
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/// <summary>
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/// Create a length-2 array.
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/// </summary>
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/// <param name="elem0"></param>
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/// <param name="elem1"></param>
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public InplaceArray(T elem0, T elem1)
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{
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m_Length = 2;
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m_Elem0 = elem0;
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m_Elem1 = elem1;
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m_Elem2 = new T();
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m_Elem3 = new T();
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}
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/// <summary>
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/// Create a length-3 array.
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/// </summary>
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/// <param name="elem0"></param>
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/// <param name="elem1"></param>
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/// <param name="elem2"></param>
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public InplaceArray(T elem0, T elem1, T elem2)
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{
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m_Length = 3;
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m_Elem0 = elem0;
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m_Elem1 = elem1;
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m_Elem2 = elem2;
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m_Elem3 = new T();
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}
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/// <summary>
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/// Create a length-3 array.
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/// </summary>
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/// <param name="elem0"></param>
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/// <param name="elem1"></param>
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/// <param name="elem2"></param>
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/// <param name="elem3"></param>
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public InplaceArray(T elem0, T elem1, T elem2, T elem3)
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{
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m_Length = 4;
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m_Elem0 = elem0;
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m_Elem1 = elem1;
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m_Elem2 = elem2;
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m_Elem3 = elem3;
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}
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/// <summary>
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/// Construct an InplaceArray from an IList (e.g. Array or List).
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/// The source must be non-empty and have at most 4 elements.
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/// </summary>
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/// <param name="elems"></param>
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/// <returns></returns>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static InplaceArray<T> FromList(IList<T> elems)
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{
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switch (elems.Count)
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{
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case 1:
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return new InplaceArray<T>(elems[0]);
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case 2:
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return new InplaceArray<T>(elems[0], elems[1]);
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case 3:
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return new InplaceArray<T>(elems[0], elems[1], elems[2]);
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case 4:
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return new InplaceArray<T>(elems[0], elems[1], elems[2], elems[3]);
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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/// <summary>
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/// Per-element access.
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/// </summary>
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/// <param name="index"></param>
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/// <exception cref="IndexOutOfRangeException"></exception>
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public T this[int index]
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{
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get
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{
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if (index >= Length)
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{
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throw new IndexOutOfRangeException();
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}
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switch (index)
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{
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case 0:
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return m_Elem0;
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case 1:
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return m_Elem1;
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case 2:
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return m_Elem2;
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case 3:
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return m_Elem3;
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default:
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throw new IndexOutOfRangeException();
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}
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}
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set
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{
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if (index >= Length)
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{
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throw new IndexOutOfRangeException();
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}
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switch (index)
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{
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case 0:
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m_Elem0 = value;
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break;
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case 1:
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m_Elem1 = value;
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break;
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case 2:
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m_Elem2 = value;
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break;
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case 3:
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m_Elem3 = value;
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break;
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default:
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throw new IndexOutOfRangeException();
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}
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}
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}
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/// <summary>
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/// The length of the array.
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/// </summary>
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public int Length
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{
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get => m_Length;
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}
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/// <summary>
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/// Returns a string representation of the array's elements.
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/// </summary>
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/// <returns></returns>
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/// <exception cref="IndexOutOfRangeException"></exception>
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public override string ToString()
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{
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switch (m_Length)
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{
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case 1:
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return $"[{m_Elem0}]";
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case 2:
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return $"[{m_Elem0}, {m_Elem1}]";
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case 3:
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return $"[{m_Elem0}, {m_Elem1}, {m_Elem2}]";
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case 4:
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return $"[{m_Elem0}, {m_Elem1}, {m_Elem2}, {m_Elem3}]";
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default:
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throw new IndexOutOfRangeException();
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}
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}
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/// <summary>
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/// Check that the arrays have the same length and have all equal values.
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/// </summary>
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/// <param name="lhs"></param>
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/// <param name="rhs"></param>
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/// <returns>Whether the arrays are equivalent.</returns>
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public static bool operator ==(InplaceArray<T> lhs, InplaceArray<T> rhs)
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{
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return lhs.Equals(rhs);
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}
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/// <summary>
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/// Check that the arrays are not equivalent.
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/// </summary>
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/// <param name="lhs"></param>
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/// <param name="rhs"></param>
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/// <returns>Whether the arrays are not equivalent</returns>
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public static bool operator !=(InplaceArray<T> lhs, InplaceArray<T> rhs) => !lhs.Equals(rhs);
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/// <summary>
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/// Check that the arrays are equivalent.
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/// </summary>
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/// <param name="other"></param>
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/// <returns>Whether the arrays are not equivalent</returns>
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public override bool Equals(object other) => other is InplaceArray<T> other1 && this.Equals(other1);
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/// <summary>
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/// Check that the arrays are equivalent.
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/// </summary>
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/// <param name="other"></param>
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/// <returns>Whether the arrays are not equivalent</returns>
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public bool Equals(InplaceArray<T> other)
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{
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// See https://montemagno.com/optimizing-c-struct-equality-with-iequatable/
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var thisTuple = (m_Elem0, m_Elem1, m_Elem2, m_Elem3, Length);
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var otherTuple = (other.m_Elem0, other.m_Elem1, other.m_Elem2, other.m_Elem3, other.Length);
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return thisTuple.Equals(otherTuple);
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}
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/// <summary>
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/// Get a hashcode for the array.
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode()
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{
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return (m_Elem0, m_Elem1, m_Elem2, m_Elem3, Length).GetHashCode();
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}
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}
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}
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