您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
35 行
1.2 KiB
35 行
1.2 KiB
namespace Unity.MLAgents
|
|
{
|
|
/// <summary>
|
|
/// Factory class for an ICommunicator instance. This is used to the <see cref="Academy"/> at startup.
|
|
/// By default, on desktop platforms, an ICommunicator will be created and attempt to connect
|
|
/// to a trainer. This behavior can be prevented by setting <see cref="CommunicatorFactory.Enabled"/> to false
|
|
/// *before* the <see cref="Academy"/> is initialized.
|
|
/// </summary>
|
|
public static class CommunicatorFactory
|
|
{
|
|
static bool s_Enabled = true;
|
|
|
|
/// <summary>
|
|
/// Whether or not an ICommunicator instance will be created when the <see cref="Academy"/> is initialized.
|
|
/// Changing this has no effect after the <see cref="Academy"/> has already been initialized.
|
|
/// </summary>
|
|
public static bool Enabled
|
|
{
|
|
get => s_Enabled;
|
|
set => s_Enabled = value;
|
|
}
|
|
|
|
internal static ICommunicator Create()
|
|
{
|
|
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX
|
|
if (s_Enabled)
|
|
{
|
|
return new RpcCommunicator();
|
|
}
|
|
#endif
|
|
// Non-desktop or disabled
|
|
return null;
|
|
}
|
|
}
|
|
}
|