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109 行
5.3 KiB
109 行
5.3 KiB
using UnityEditor;
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using UnityEngine;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Editor
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{
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[CustomEditor(typeof(GridSensorComponent), editorForChildClasses: true)]
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[CanEditMultipleObjects]
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internal class GridSensorComponentEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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#if !MLA_UNITY_PHYSICS_MODULE
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EditorGUILayout.HelpBox("The Physics Module is not currently present. " +
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"Please add it to your project in order to use the GridSensor APIs in the " +
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$"{nameof(GridSensorComponent)}", MessageType.Warning);
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#endif
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var so = serializedObject;
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so.Update();
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// Drawing the GridSensorComponent
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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// These fields affect the sensor order or observation size,
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// So can't be changed at runtime.
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_SensorName)), true);
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EditorGUILayout.LabelField("Grid Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CellScale)), true);
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// We only supports 2D GridSensor now so lock gridSize.y to 1
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var gridSize = so.FindProperty(nameof(GridSensorComponent.m_GridSize));
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var gridSize2d = new Vector3Int(gridSize.vector3IntValue.x, 1, gridSize.vector3IntValue.z);
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var newGridSize = EditorGUILayout.Vector3IntField("Grid Size", gridSize2d);
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gridSize.vector3IntValue = new Vector3Int(newGridSize.x, 1, newGridSize.z);
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_AgentGameObject)), true);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_RotateWithAgent)), true);
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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// detectable tags
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var detectableTags = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags));
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var newSize = EditorGUILayout.IntField("Detectable Tags", detectableTags.arraySize);
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if (newSize != detectableTags.arraySize)
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{
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detectableTags.arraySize = newSize;
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}
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EditorGUI.indentLevel++;
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for (var i = 0; i < detectableTags.arraySize; i++)
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{
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var objectTag = detectableTags.GetArrayElementAtIndex(i);
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EditorGUILayout.PropertyField(objectTag, new GUIContent("Tag " + i), true);
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}
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EditorGUI.indentLevel--;
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ColliderMask)), true);
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EditorGUILayout.LabelField("Sensor Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ObservationStacks)), true);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_CompressionType)), true);
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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EditorGUILayout.LabelField("Collider and Buffer", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_InitialColliderBufferSize)), true);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_MaxColliderBufferSize)), true);
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.LabelField("Debug Gizmo", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_ShowGizmos)), true);
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EditorGUILayout.PropertyField(so.FindProperty(nameof(GridSensorComponent.m_GizmoYOffset)), true);
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// detectable objects
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var debugColors = so.FindProperty(nameof(GridSensorComponent.m_DebugColors));
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var detectableObjectSize = so.FindProperty(nameof(GridSensorComponent.m_DetectableTags)).arraySize;
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if (detectableObjectSize != debugColors.arraySize)
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{
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debugColors.arraySize = detectableObjectSize;
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}
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EditorGUILayout.LabelField("Debug Colors");
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EditorGUI.indentLevel++;
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for (var i = 0; i < debugColors.arraySize; i++)
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{
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var debugColor = debugColors.GetArrayElementAtIndex(i);
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EditorGUILayout.PropertyField(debugColor, new GUIContent("Tag " + i + " Color"), true);
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}
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EditorGUI.indentLevel--;
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var requireSensorUpdate = EditorGUI.EndChangeCheck();
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so.ApplyModifiedProperties();
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if (requireSensorUpdate)
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{
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UpdateSensor();
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}
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}
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void UpdateSensor()
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{
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var sensorComponent = serializedObject.targetObject as GridSensorComponent;
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sensorComponent?.UpdateSensor();
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}
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}
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}
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