Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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# # Unity ML-Agents Toolkit
# ## ML-Agents Learning (POCA)
# Contains an implementation of MA-POCA.
from collections import defaultdict
from typing import cast, Dict
import numpy as np
from mlagents_envs.side_channel.stats_side_channel import StatsAggregationMethod
from mlagents_envs.logging_util import get_logger
from mlagents_envs.base_env import BehaviorSpec
from mlagents.trainers.buffer import BufferKey, RewardSignalUtil
from mlagents.trainers.trainer.rl_trainer import RLTrainer
from mlagents.trainers.policy import Policy
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.poca.optimizer_torch import TorchPOCAOptimizer
from mlagents.trainers.trajectory import Trajectory
from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
from mlagents.trainers.settings import TrainerSettings, POCASettings
logger = get_logger(__name__)
class POCATrainer(RLTrainer):
"""The POCATrainer is an implementation of the MA-POCA algorithm."""
def __init__(
self,
behavior_name: str,
reward_buff_cap: int,
trainer_settings: TrainerSettings,
training: bool,
load: bool,
seed: int,
artifact_path: str,
):
"""
Responsible for collecting experiences and training POCA model.
:param behavior_name: The name of the behavior associated with trainer config
:param reward_buff_cap: Max reward history to track in the reward buffer
:param trainer_settings: The parameters for the trainer.
:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param artifact_path: The directory within which to store artifacts from this trainer.
"""
super().__init__(
behavior_name,
trainer_settings,
training,
load,
artifact_path,
reward_buff_cap,
)
self.hyperparameters: POCASettings = cast(
POCASettings, self.trainer_settings.hyperparameters
)
self.seed = seed
self.policy: TorchPolicy = None # type: ignore
self.collected_group_rewards: Dict[str, int] = defaultdict(lambda: 0)
def _process_trajectory(self, trajectory: Trajectory) -> None:
"""
Takes a trajectory and processes it, putting it into the update buffer.
Processing involves calculating value and advantage targets for model updating step.
:param trajectory: The Trajectory tuple containing the steps to be processed.
"""
super()._process_trajectory(trajectory)
agent_id = trajectory.agent_id # All the agents should have the same ID
agent_buffer_trajectory = trajectory.to_agentbuffer()
# Update the normalization
if self.is_training:
self.policy.update_normalization(agent_buffer_trajectory)
# Get all value estimates
(
value_estimates,
baseline_estimates,
value_next,
value_memories,
baseline_memories,
) = self.optimizer.get_trajectory_and_baseline_value_estimates(
agent_buffer_trajectory,
trajectory.next_obs,
trajectory.next_group_obs,
trajectory.all_group_dones_reached
and trajectory.done_reached
and not trajectory.interrupted,
)
if value_memories is not None and baseline_memories is not None:
agent_buffer_trajectory[BufferKey.CRITIC_MEMORY].set(value_memories)
agent_buffer_trajectory[BufferKey.BASELINE_MEMORY].set(baseline_memories)
for name, v in value_estimates.items():
agent_buffer_trajectory[RewardSignalUtil.value_estimates_key(name)].extend(
v
)
agent_buffer_trajectory[
RewardSignalUtil.baseline_estimates_key(name)
].extend(baseline_estimates[name])
self._stats_reporter.add_stat(
f"Policy/{self.optimizer.reward_signals[name].name.capitalize()} Baseline Estimate",
np.mean(baseline_estimates[name]),
)
self._stats_reporter.add_stat(
f"Policy/{self.optimizer.reward_signals[name].name.capitalize()} Value Estimate",
np.mean(value_estimates[name]),
)
self.collected_rewards["environment"][agent_id] += np.sum(
agent_buffer_trajectory[BufferKey.ENVIRONMENT_REWARDS]
)
self.collected_group_rewards[agent_id] += np.sum(
agent_buffer_trajectory[BufferKey.GROUP_REWARD]
)
for name, reward_signal in self.optimizer.reward_signals.items():
evaluate_result = (
reward_signal.evaluate(agent_buffer_trajectory) * reward_signal.strength
)
agent_buffer_trajectory[RewardSignalUtil.rewards_key(name)].extend(
evaluate_result
)
# Report the reward signals
self.collected_rewards[name][agent_id] += np.sum(evaluate_result)
# Compute lambda returns and advantage
tmp_advantages = []
for name in self.optimizer.reward_signals:
local_rewards = np.array(
agent_buffer_trajectory[RewardSignalUtil.rewards_key(name)].get_batch(),
dtype=np.float32,
)
baseline_estimate = agent_buffer_trajectory[
RewardSignalUtil.baseline_estimates_key(name)
].get_batch()
v_estimates = agent_buffer_trajectory[
RewardSignalUtil.value_estimates_key(name)
].get_batch()
lambd_returns = lambda_return(
r=local_rewards,
value_estimates=v_estimates,
gamma=self.optimizer.reward_signals[name].gamma,
lambd=self.hyperparameters.lambd,
value_next=value_next[name],
)
local_advantage = np.array(lambd_returns) - np.array(baseline_estimate)
agent_buffer_trajectory[RewardSignalUtil.returns_key(name)].set(
lambd_returns
)
agent_buffer_trajectory[RewardSignalUtil.advantage_key(name)].set(
local_advantage
)
tmp_advantages.append(local_advantage)
# Get global advantages
global_advantages = list(
np.mean(np.array(tmp_advantages, dtype=np.float32), axis=0)
)
agent_buffer_trajectory[BufferKey.ADVANTAGES].set(global_advantages)
self._append_to_update_buffer(agent_buffer_trajectory)
# If this was a terminal trajectory, append stats and reset reward collection
if trajectory.done_reached:
self._update_end_episode_stats(agent_id, self.optimizer)
# Remove dead agents from group reward recording
if not trajectory.all_group_dones_reached:
self.collected_group_rewards.pop(agent_id)
# If the whole team is done, average the remaining group rewards.
if trajectory.all_group_dones_reached and trajectory.done_reached:
self.stats_reporter.add_stat(
"Environment/Group Cumulative Reward",
self.collected_group_rewards.get(agent_id, 0),
aggregation=StatsAggregationMethod.HISTOGRAM,
)
self.collected_group_rewards.pop(agent_id)
def _is_ready_update(self):
"""
Returns whether or not the trainer has enough elements to run update model
:return: A boolean corresponding to whether or not update_model() can be run
"""
size_of_buffer = self.update_buffer.num_experiences
return size_of_buffer > self.hyperparameters.buffer_size
def _update_policy(self):
"""
Uses demonstration_buffer to update the policy.
The reward signal generators must be updated in this method at their own pace.
"""
buffer_length = self.update_buffer.num_experiences
self.cumulative_returns_since_policy_update.clear()
# Make sure batch_size is a multiple of sequence length. During training, we
# will need to reshape the data into a batch_size x sequence_length tensor.
batch_size = (
self.hyperparameters.batch_size
- self.hyperparameters.batch_size % self.policy.sequence_length
)
# Make sure there is at least one sequence
batch_size = max(batch_size, self.policy.sequence_length)
n_sequences = max(
int(self.hyperparameters.batch_size / self.policy.sequence_length), 1
)
advantages = np.array(
self.update_buffer[BufferKey.ADVANTAGES].get_batch(), dtype=np.float32
)
self.update_buffer[BufferKey.ADVANTAGES].set(
(advantages - advantages.mean()) / (advantages.std() + 1e-10)
)
num_epoch = self.hyperparameters.num_epoch
batch_update_stats = defaultdict(list)
for _ in range(num_epoch):
self.update_buffer.shuffle(sequence_length=self.policy.sequence_length)
buffer = self.update_buffer
max_num_batch = buffer_length // batch_size
for i in range(0, max_num_batch * batch_size, batch_size):
update_stats = self.optimizer.update(
buffer.make_mini_batch(i, i + batch_size), n_sequences
)
for stat_name, value in update_stats.items():
batch_update_stats[stat_name].append(value)
for stat, stat_list in batch_update_stats.items():
self._stats_reporter.add_stat(stat, np.mean(stat_list))
if self.optimizer.bc_module:
update_stats = self.optimizer.bc_module.update()
for stat, val in update_stats.items():
self._stats_reporter.add_stat(stat, val)
self._clear_update_buffer()
return True
def end_episode(self) -> None:
"""
A signal that the Episode has ended. The buffer must be reset.
Get only called when the academy resets. For POCA, we should
also zero out the group rewards.
"""
super().end_episode()
self.collected_group_rewards.clear()
def create_torch_policy(
self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
) -> TorchPolicy:
"""
Creates a policy with a PyTorch backend and POCA hyperparameters
:param parsed_behavior_id:
:param behavior_spec: specifications for policy construction
:return policy
"""
policy = TorchPolicy(
self.seed,
behavior_spec,
self.trainer_settings,
condition_sigma_on_obs=False, # Faster training for POCA
separate_critic=True, # Match network architecture with TF
)
return policy
def create_poca_optimizer(self) -> TorchPOCAOptimizer:
return TorchPOCAOptimizer(self.policy, self.trainer_settings)
def add_policy(
self, parsed_behavior_id: BehaviorIdentifiers, policy: Policy
) -> None:
"""
Adds policy to trainer.
:param parsed_behavior_id: Behavior identifiers that the policy should belong to.
:param policy: Policy to associate with name_behavior_id.
"""
if not isinstance(policy, TorchPolicy):
raise RuntimeError(f"policy {policy} must be an instance of TorchPolicy.")
self.policy = policy
self.policies[parsed_behavior_id.behavior_id] = policy
self.optimizer = self.create_poca_optimizer()
for _reward_signal in self.optimizer.reward_signals.keys():
self.collected_rewards[_reward_signal] = defaultdict(lambda: 0)
self.model_saver.register(self.policy)
self.model_saver.register(self.optimizer)
self.model_saver.initialize_or_load()
# Needed to resume loads properly
self._step = policy.get_current_step()
def get_policy(self, name_behavior_id: str) -> Policy:
"""
Gets policy from trainer associated with name_behavior_id
:param name_behavior_id: full identifier of policy
"""
return self.policy
def lambda_return(r, value_estimates, gamma=0.99, lambd=0.8, value_next=0.0):
returns = np.zeros_like(r)
returns[-1] = r[-1] + gamma * value_next
for t in reversed(range(0, r.size - 1)):
returns[t] = (
gamma * lambd * returns[t + 1]
+ r[t]
+ (1 - lambd) * gamma * value_estimates[t + 1]
)
return returns