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18 行
530 B
18 行
530 B
using System;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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/// <summary>
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/// Editor components for creating Sensors. Generally an ISensor implementation should have a corresponding
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/// SensorComponent to create it.
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/// </summary>
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public abstract class SensorComponent : MonoBehaviour
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{
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/// <summary>
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/// Create the ISensor. This is called by the Agent when it is initialized.
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/// </summary>
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/// <returns></returns>
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public abstract ISensor CreateSensor();
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}
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}
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