您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
97 行
3.3 KiB
97 行
3.3 KiB
using System;
|
|
using System.Threading;
|
|
using MLAgents.InferenceBrain;
|
|
using UnityEngine;
|
|
|
|
namespace MLAgents.Sensor
|
|
{
|
|
class RenderTextureSensor : ISensor
|
|
{
|
|
private RenderTexture m_RenderTexture;
|
|
private int m_Width;
|
|
private int m_Height;
|
|
private bool m_Grayscale;
|
|
private string m_Name;
|
|
private int[] m_Shape;
|
|
|
|
public RenderTextureSensor(RenderTexture renderTexture, int width, int height, bool grayscale, string name)
|
|
{
|
|
m_RenderTexture = renderTexture;
|
|
m_Width = width;
|
|
m_Height = height;
|
|
m_Grayscale = grayscale;
|
|
m_Name = name;
|
|
m_Shape = new[] { width, height, grayscale ? 1 : 3 };
|
|
}
|
|
|
|
public string GetName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
public int[] GetFloatObservationShape()
|
|
{
|
|
return m_Shape;
|
|
}
|
|
|
|
public byte[] GetCompressedObservation()
|
|
{
|
|
using(TimerStack.Instance.Scoped("RenderTexSensor.GetCompressedObservation"))
|
|
{
|
|
var texture = ObservationToTexture(m_RenderTexture, m_Width, m_Height);
|
|
// TODO support more types here, e.g. JPG
|
|
var compressed = texture.EncodeToPNG();
|
|
UnityEngine.Object.Destroy(texture);
|
|
return compressed;
|
|
}
|
|
}
|
|
|
|
public void WriteToTensor(TensorProxy tensorProxy, int index)
|
|
{
|
|
using (TimerStack.Instance.Scoped("RenderTexSensor.GetCompressedObservation"))
|
|
{
|
|
var texture = ObservationToTexture(m_RenderTexture, m_Width, m_Height);
|
|
Utilities.TextureToTensorProxy(texture, tensorProxy, m_Grayscale, index);
|
|
UnityEngine.Object.Destroy(texture);
|
|
}
|
|
}
|
|
|
|
public CompressionType GetCompressionType()
|
|
{
|
|
return CompressionType.PNG;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a RenderTexture and correspinding resolution to a 2D texture.
|
|
/// </summary>
|
|
/// <returns>The 2D texture.</returns>
|
|
/// <param name="obsTexture">RenderTexture.</param>
|
|
/// <param name="width">Width of resulting 2D texture.</param>
|
|
/// <param name="height">Height of resulting 2D texture.</param>
|
|
/// <returns name="texture2D">Texture2D to render to.</returns>
|
|
public static Texture2D ObservationToTexture(RenderTexture obsTexture, int width, int height)
|
|
{
|
|
var texture2D = new Texture2D(width, height, TextureFormat.RGB24, false);
|
|
|
|
if (width != texture2D.width || height != texture2D.height)
|
|
{
|
|
texture2D.Resize(width, height);
|
|
}
|
|
|
|
if (width != obsTexture.width || height != obsTexture.height)
|
|
{
|
|
throw new UnityAgentsException(string.Format(
|
|
"RenderTexture {0} : width/height is {1}/{2} brain is expecting {3}/{4}.",
|
|
obsTexture.name, obsTexture.width, obsTexture.height, width, height));
|
|
}
|
|
|
|
var prevActiveRt = RenderTexture.active;
|
|
RenderTexture.active = obsTexture;
|
|
|
|
texture2D.ReadPixels(new Rect(0, 0, texture2D.width, texture2D.height), 0, 0);
|
|
texture2D.Apply();
|
|
RenderTexture.active = prevActiveRt;
|
|
return texture2D;
|
|
}
|
|
}
|
|
}
|