您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
101 行
3.4 KiB
101 行
3.4 KiB
using System;
|
|
using MLAgents.InferenceBrain;
|
|
using UnityEngine;
|
|
|
|
namespace MLAgents.Sensor
|
|
{
|
|
public class CameraSensor : ISensor
|
|
{
|
|
private Camera m_Camera;
|
|
private int m_Width;
|
|
private int m_Height;
|
|
private bool m_Grayscale;
|
|
private string m_Name;
|
|
private int[] m_Shape;
|
|
|
|
public CameraSensor(Camera camera, int width, int height, bool grayscale, string name)
|
|
{
|
|
m_Camera = camera;
|
|
m_Width = width;
|
|
m_Height = height;
|
|
m_Grayscale = grayscale;
|
|
m_Name = name;
|
|
m_Shape = new[] { width, height, grayscale ? 1 : 3 };
|
|
}
|
|
|
|
public string GetName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
public int[] GetFloatObservationShape()
|
|
{
|
|
return m_Shape;
|
|
}
|
|
|
|
public byte[] GetCompressedObservation()
|
|
{
|
|
using (TimerStack.Instance.Scoped("CameraSensor.GetCompressedObservation"))
|
|
{
|
|
var texture = ObservationToTexture(m_Camera, m_Width, m_Height);
|
|
// TODO support more types here, e.g. JPG
|
|
var compressed = texture.EncodeToPNG();
|
|
UnityEngine.Object.Destroy(texture);
|
|
return compressed;
|
|
}
|
|
}
|
|
|
|
public void WriteToTensor(TensorProxy tensorProxy, int agentIndex)
|
|
{
|
|
using (TimerStack.Instance.Scoped("CameraSensor.WriteToTensor"))
|
|
{
|
|
var texture = ObservationToTexture(m_Camera, m_Width, m_Height);
|
|
Utilities.TextureToTensorProxy(texture, tensorProxy, m_Grayscale, agentIndex);
|
|
UnityEngine.Object.Destroy(texture);
|
|
}
|
|
}
|
|
|
|
public CompressionType GetCompressionType()
|
|
{
|
|
return CompressionType.PNG;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a m_Camera and corresponding resolution to a 2D texture.
|
|
/// </summary>
|
|
/// <returns>The 2D texture.</returns>
|
|
/// <param name="obsCamera">Camera.</param>
|
|
/// <param name="width">Width of resulting 2D texture.</param>
|
|
/// <param name="height">Height of resulting 2D texture.</param>
|
|
/// <returns name="texture2D">Texture2D to render to.</returns>
|
|
public static Texture2D ObservationToTexture(Camera obsCamera, int width, int height)
|
|
{
|
|
var texture2D = new Texture2D(width, height, TextureFormat.RGB24, false);
|
|
var oldRec = obsCamera.rect;
|
|
obsCamera.rect = new Rect(0f, 0f, 1f, 1f);
|
|
var depth = 24;
|
|
var format = RenderTextureFormat.Default;
|
|
var readWrite = RenderTextureReadWrite.Default;
|
|
|
|
var tempRt =
|
|
RenderTexture.GetTemporary(width, height, depth, format, readWrite);
|
|
|
|
var prevActiveRt = RenderTexture.active;
|
|
var prevCameraRt = obsCamera.targetTexture;
|
|
|
|
// render to offscreen texture (readonly from CPU side)
|
|
RenderTexture.active = tempRt;
|
|
obsCamera.targetTexture = tempRt;
|
|
|
|
obsCamera.Render();
|
|
|
|
texture2D.ReadPixels(new Rect(0, 0, texture2D.width, texture2D.height), 0, 0);
|
|
|
|
obsCamera.targetTexture = prevCameraRt;
|
|
obsCamera.rect = oldRec;
|
|
RenderTexture.active = prevActiveRt;
|
|
RenderTexture.ReleaseTemporary(tempRt);
|
|
return texture2D;
|
|
}
|
|
}
|
|
}
|