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194 行
7.3 KiB
194 行
7.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Google.Protobuf;
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using Google.Protobuf.Collections;
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using MLAgents.CommunicatorObjects;
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using MLAgents.Sensor;
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using UnityEngine;
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namespace MLAgents
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{
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public static class GrpcExtensions
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{
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/// <summary>
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/// Converts a AgentInfo to a protobuf generated AgentInfoProto
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/// </summary>
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/// <returns>The protobuf version of the AgentInfo.</returns>
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public static AgentInfoProto ToProto(this AgentInfo ai)
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{
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var agentInfoProto = new AgentInfoProto
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{
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StackedVectorObservation = { ai.stackedVectorObservation },
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StoredVectorActions = { ai.storedVectorActions },
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StoredTextActions = ai.storedTextActions,
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TextObservation = ai.textObservation,
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Reward = ai.reward,
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MaxStepReached = ai.maxStepReached,
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Done = ai.done,
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Id = ai.id,
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CustomObservation = ai.customObservation
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};
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if (ai.memories != null)
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{
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agentInfoProto.Memories.Add(ai.memories);
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}
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if (ai.actionMasks != null)
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{
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agentInfoProto.ActionMask.AddRange(ai.actionMasks);
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}
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if (ai.compressedObservations != null)
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{
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foreach (var obs in ai.compressedObservations)
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{
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agentInfoProto.CompressedObservations.Add(obs.ToProto());
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}
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}
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return agentInfoProto;
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}
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/// <summary>
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/// Converts a Brain into to a Protobuf BrainInfoProto so it can be sent
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/// </summary>
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/// <returns>The BrainInfoProto generated.</returns>
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/// <param name="bp">The instance of BrainParameter to extend.</param>
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/// <param name="name">The name of the brain.</param>
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/// <param name="isTraining">Whether or not the Brain is training.</param>
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public static BrainParametersProto ToProto(this BrainParameters bp, string name, bool isTraining)
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{
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var brainParametersProto = new BrainParametersProto
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{
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VectorObservationSize = bp.vectorObservationSize,
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NumStackedVectorObservations = bp.numStackedVectorObservations,
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VectorActionSize = { bp.vectorActionSize },
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VectorActionSpaceType =
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(SpaceTypeProto)bp.vectorActionSpaceType,
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BrainName = name,
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IsTraining = isTraining
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};
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brainParametersProto.VectorActionDescriptions.AddRange(bp.vectorActionDescriptions);
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return brainParametersProto;
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}
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/// <summary>
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/// Convert metadata object to proto object.
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/// </summary>
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public static DemonstrationMetaProto ToProto(this DemonstrationMetaData dm)
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{
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var demoProto = new DemonstrationMetaProto
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{
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ApiVersion = DemonstrationMetaData.ApiVersion,
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MeanReward = dm.meanReward,
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NumberSteps = dm.numberExperiences,
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NumberEpisodes = dm.numberEpisodes,
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DemonstrationName = dm.demonstrationName
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};
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return demoProto;
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}
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/// <summary>
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/// Initialize metadata values based on proto object.
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/// </summary>
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public static DemonstrationMetaData ToDemonstrationMetaData(this DemonstrationMetaProto demoProto)
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{
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var dm = new DemonstrationMetaData
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{
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numberEpisodes = demoProto.NumberEpisodes,
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numberExperiences = demoProto.NumberSteps,
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meanReward = demoProto.MeanReward,
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demonstrationName = demoProto.DemonstrationName
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};
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if (demoProto.ApiVersion != DemonstrationMetaData.ApiVersion)
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{
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throw new Exception("API versions of demonstration are incompatible.");
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}
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return dm;
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}
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/// <summary>
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/// Convert a BrainParametersProto to a BrainParameters struct.
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/// </summary>
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/// <param name="bpp">An instance of a brain parameters protobuf object.</param>
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/// <returns>A BrainParameters struct.</returns>
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public static BrainParameters ToBrainParameters(this BrainParametersProto bpp)
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{
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var bp = new BrainParameters
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{
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vectorObservationSize = bpp.VectorObservationSize,
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numStackedVectorObservations = bpp.NumStackedVectorObservations,
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vectorActionSize = bpp.VectorActionSize.ToArray(),
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vectorActionDescriptions = bpp.VectorActionDescriptions.ToArray(),
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vectorActionSpaceType = (SpaceType)bpp.VectorActionSpaceType
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};
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return bp;
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}
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/// <summary>
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/// Convert a MapField to ResetParameters.
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/// </summary>
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/// <param name="floatParams">The mapping of strings to floats from a protobuf MapField.</param>
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/// <returns></returns>
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public static ResetParameters ToResetParameters(this MapField<string, float> floatParams)
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{
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return new ResetParameters(floatParams);
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}
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/// <summary>
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/// Convert an EnvironmnetParametersProto protobuf object to an EnvironmentResetParameters struct.
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/// </summary>
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/// <param name="epp">The instance of the EnvironmentParametersProto object.</param>
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/// <returns>A new EnvironmentResetParameters struct.</returns>
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public static EnvironmentResetParameters ToEnvironmentResetParameters(this EnvironmentParametersProto epp)
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{
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return new EnvironmentResetParameters
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{
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resetParameters = epp.FloatParameters?.ToResetParameters(),
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customResetParameters = epp.CustomResetParameters
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};
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}
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public static UnityRLInitParameters ToUnityRLInitParameters(this UnityRLInitializationInputProto inputProto)
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{
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return new UnityRLInitParameters
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{
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seed = inputProto.Seed
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};
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}
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public static AgentAction ToAgentAction(this AgentActionProto aap)
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{
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return new AgentAction
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{
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vectorActions = aap.VectorActions.ToArray(),
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textActions = aap.TextActions,
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memories = aap.Memories.ToList(),
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value = aap.Value,
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customAction = aap.CustomAction
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};
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}
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public static List<AgentAction> ToAgentActionList(this UnityRLInputProto.Types.ListAgentActionProto proto)
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{
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var agentActions = new List<AgentAction>(proto.Value.Count);
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foreach (var ap in proto.Value)
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{
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agentActions.Add(ap.ToAgentAction());
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}
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return agentActions;
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}
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public static CompressedObservationProto ToProto(this CompressedObservation obs)
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{
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var obsProto = new CompressedObservationProto
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{
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Data = ByteString.CopyFrom(obs.Data),
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CompressionType = (CompressionTypeProto) obs.CompressionType,
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};
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obsProto.Shape.AddRange(obs.Shape);
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return obsProto;
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}
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}
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}
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