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38 行
1.1 KiB
38 行
1.1 KiB
using UnityEngine;
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namespace MLAgents
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{
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/// <summary>
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/// This class contains logic for locomotion agents with joints which might make contact with a target.
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/// By attaching this as a component to those joints, their contact with the ground can be used as
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/// an observation for that agent.
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/// </summary>
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[DisallowMultipleComponent]
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public class TargetContact : MonoBehaviour
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{
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[Header("Detect Targets")] public bool touchingTarget;
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private const string k_Target = "target"; // Tag on target object.
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/// <summary>
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/// Check for collision with a target.
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/// </summary>
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void OnCollisionEnter(Collision col)
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{
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if (col.transform.CompareTag(k_Target))
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{
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touchingTarget = true;
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}
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}
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/// <summary>
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/// Check for end of ground collision and reset flag appropriately.
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/// </summary>
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void OnCollisionExit(Collision other)
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{
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if (other.transform.CompareTag(k_Target))
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{
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touchingTarget = false;
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}
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}
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}
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}
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