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32 行
706 B
32 行
706 B
using UnityEngine;
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public class ReacherGoal : MonoBehaviour
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{
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public GameObject agent;
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public GameObject hand;
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public GameObject goalOn;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject == hand)
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{
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goalOn.transform.localScale = new Vector3(1f, 1f, 1f);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject == hand)
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{
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goalOn.transform.localScale = new Vector3(0f, 0f, 0f);
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}
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.gameObject == hand)
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{
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agent.GetComponent<ReacherAgent>().AddReward(0.01f);
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}
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}
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}
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