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50 行
1.3 KiB
50 行
1.3 KiB
//Every scene needs an academy script.
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//Create an empty gameObject and attach this script.
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//The brain needs to be a child of the Academy gameObject.
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using UnityEngine;
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using MLAgents;
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public class PushBlockAcademy : Academy
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{
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/// <summary>
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/// The "walking speed" of the agents in the scene.
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/// </summary>
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public float agentRunSpeed;
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/// <summary>
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/// The agent rotation speed.
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/// Every agent will use this setting.
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/// </summary>
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public float agentRotationSpeed;
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/// <summary>
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/// The spawn area margin multiplier.
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/// ex: .9 means 90% of spawn area will be used.
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/// .1 margin will be left (so players don't spawn off of the edge).
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/// The higher this value, the longer training time required.
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/// </summary>
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public float spawnAreaMarginMultiplier;
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/// <summary>
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/// When a goal is scored the ground will switch to this
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/// material for a few seconds.
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/// </summary>
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public Material goalScoredMaterial;
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/// <summary>
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/// When an agent fails, the ground will turn this material for a few seconds.
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/// </summary>
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public Material failMaterial;
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/// <summary>
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/// The gravity multiplier.
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/// Use ~3 to make things less floaty
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/// </summary>
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public float gravityMultiplier;
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void State()
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{
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Physics.gravity *= gravityMultiplier;
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}
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}
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