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20 行
596 B
20 行
596 B
using UnityEngine;
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using MLAgents;
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public class HallwayAcademy : Academy
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{
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public float agentRunSpeed;
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public float agentRotationSpeed;
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public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds.
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public Material failMaterial; // when fail, the ground will use this material for a few seconds.
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public float gravityMultiplier; // use ~3 to make things less floaty
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public override void InitializeAcademy()
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{
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Physics.gravity *= gravityMultiplier;
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}
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public override void AcademyReset()
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{
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}
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}
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