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30 行
694 B
30 行
694 B
using UnityEngine;
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using MLAgents;
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public class BouncerTarget : MonoBehaviour
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{
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// Update is called once per frame
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void FixedUpdate()
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{
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gameObject.transform.Rotate(new Vector3(1, 0, 0), 0.5f);
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}
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private void OnTriggerEnter(Collider collision)
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{
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var agent = collision.gameObject.GetComponent<Agent>();
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if (agent != null)
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{
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agent.AddReward(1f);
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Respawn();
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}
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}
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public void Respawn()
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{
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gameObject.transform.localPosition =
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new Vector3(
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(1 - 2 * Random.value) * 5f,
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2f + Random.value * 5f,
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(1 - 2 * Random.value) * 5f);
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}
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}
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