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157 行
5.1 KiB
157 行
5.1 KiB
using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using System.Reflection;
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using Barracuda;
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using MLAgents.InferenceBrain;
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namespace MLAgents.Tests
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{
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public class EditModeTestInternalBrainTensorApplier
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{
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private class TestAgent : Agent
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{
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public AgentAction GetAction()
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{
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var f = typeof(Agent).GetField(
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"m_Action", BindingFlags.Instance | BindingFlags.NonPublic);
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return (AgentAction)f.GetValue(this);
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}
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}
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private List<Agent> GetFakeAgentInfos()
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{
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var goA = new GameObject("goA");
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var agentA = goA.AddComponent<TestAgent>();
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var goB = new GameObject("goB");
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var agentB = goB.AddComponent<TestAgent>();
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return new List<Agent> {agentA, agentB};
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}
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[Test]
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public void Construction()
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{
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var bp = new BrainParameters();
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var alloc = new TensorCachingAllocator();
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var tensorGenerator = new TensorApplier(bp, 0, alloc);
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Assert.IsNotNull(tensorGenerator);
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alloc.Dispose();
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}
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[Test]
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public void ApplyContinuousActionOutput()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] {2, 3},
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data = new Tensor(2, 3, new float[] {1, 2, 3, 4, 5, 6})
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};
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var agentInfos = GetFakeAgentInfos();
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var applier = new ContinuousActionOutputApplier();
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applier.Apply(inputTensor, agentInfos);
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var agents = agentInfos;
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var agent = agents[0] as TestAgent;
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Assert.NotNull(agent);
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var action = agent.GetAction();
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Assert.AreEqual(action.vectorActions[0], 1);
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Assert.AreEqual(action.vectorActions[1], 2);
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Assert.AreEqual(action.vectorActions[2], 3);
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agent = agents[1] as TestAgent;
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Assert.NotNull(agent);
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action = agent.GetAction();
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Assert.AreEqual(action.vectorActions[0], 4);
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Assert.AreEqual(action.vectorActions[1], 5);
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Assert.AreEqual(action.vectorActions[2], 6);
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}
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[Test]
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public void ApplyDiscreteActionOutput()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] {2, 5},
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data = new Tensor(
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2,
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5,
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new[] {0.5f, 22.5f, 0.1f, 5f, 1f, 4f, 5f, 6f, 7f, 8f})
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};
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var agentInfos = GetFakeAgentInfos();
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var alloc = new TensorCachingAllocator();
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var applier = new DiscreteActionOutputApplier(new[] {2, 3}, 0, alloc);
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applier.Apply(inputTensor, agentInfos);
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var agents = agentInfos;
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var agent = agents[0] as TestAgent;
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Assert.NotNull(agent);
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var action = agent.GetAction();
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Assert.AreEqual(action.vectorActions[0], 1);
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Assert.AreEqual(action.vectorActions[1], 1);
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agent = agents[1] as TestAgent;
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Assert.NotNull(agent);
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action = agent.GetAction();
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Assert.AreEqual(action.vectorActions[0], 1);
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Assert.AreEqual(action.vectorActions[1], 2);
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alloc.Dispose();
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}
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[Test]
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public void ApplyMemoryOutput()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] {2, 5},
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data = new Tensor(
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2,
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5,
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new[] {0.5f, 22.5f, 0.1f, 5f, 1f, 4f, 5f, 6f, 7f, 8f})
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};
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var agentInfos = GetFakeAgentInfos();
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var applier = new MemoryOutputApplier();
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applier.Apply(inputTensor, agentInfos);
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var agents = agentInfos;
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var agent = agents[0] as TestAgent;
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Assert.NotNull(agent);
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var action = agent.GetAction();
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Assert.AreEqual(action.memories[0], 0.5f);
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Assert.AreEqual(action.memories[1], 22.5f);
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agent = agents[1] as TestAgent;
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Assert.NotNull(agent);
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action = agent.GetAction();
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Assert.AreEqual(action.memories[2], 6);
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Assert.AreEqual(action.memories[3], 7);
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}
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[Test]
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public void ApplyValueEstimate()
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{
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var inputTensor = new TensorProxy()
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{
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shape = new long[] {2, 1},
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data = new Tensor(2, 1, new[] {0.5f, 8f})
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};
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var agentInfos = GetFakeAgentInfos();
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var applier = new ValueEstimateApplier();
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applier.Apply(inputTensor, agentInfos);
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var agents = agentInfos;
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var agent = agents[0] as TestAgent;
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Assert.NotNull(agent);
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var action = agent.GetAction();
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Assert.AreEqual(action.value, 0.5f);
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agent = agents[1] as TestAgent;
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Assert.NotNull(agent);
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action = agent.GetAction();
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Assert.AreEqual(action.value, 8);
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}
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}
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}
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