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143 行
5.2 KiB
143 行
5.2 KiB
using UnityEngine;
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using NUnit.Framework;
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using Unity.MLAgents.Sensors;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public static class SensorTestHelper
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{
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public static void CompareObservation(ISensor sensor, float[] expected)
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{
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string errorMessage;
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bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage);
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Assert.IsTrue(isOK, errorMessage);
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}
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public static void CompareObservation(ISensor sensor, float[,,] expected)
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{
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string errorMessage;
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bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage);
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Assert.IsTrue(isOK, errorMessage);
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}
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}
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public class RigidBodySensorTests
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{
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[Test]
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public void TestNullRootBody()
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{
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var gameObj = new GameObject();
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var sensorComponent = gameObj.AddComponent<RigidBodySensorComponent>();
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var sensor = sensorComponent.CreateSensor();
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SensorTestHelper.CompareObservation(sensor, new float[0]);
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}
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[Test]
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public void TestSingleRigidbody()
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{
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var gameObj = new GameObject();
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var rootRb = gameObj.AddComponent<Rigidbody>();
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var sensorComponent = gameObj.AddComponent<RigidBodySensorComponent>();
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sensorComponent.RootBody = rootRb;
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sensorComponent.Settings = new PhysicsSensorSettings
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{
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UseModelSpaceLinearVelocity = true,
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UseLocalSpaceTranslations = true,
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UseLocalSpaceRotations = true
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};
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var sensor = sensorComponent.CreateSensor();
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sensor.Update();
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// The root body is ignored since it always generates identity values
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// and there are no other bodies to generate observations.
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var expected = new float[0];
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Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
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SensorTestHelper.CompareObservation(sensor, expected);
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}
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[Test]
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public void TestBodiesWithJoint()
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{
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var rootObj = new GameObject();
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var rootRb = rootObj.AddComponent<Rigidbody>();
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rootRb.velocity = new Vector3(1f, 0f, 0f);
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var middleGamObj = new GameObject();
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var middleRb = middleGamObj.AddComponent<Rigidbody>();
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middleRb.velocity = new Vector3(0f, 1f, 0f);
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middleGamObj.transform.SetParent(rootObj.transform);
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middleGamObj.transform.localPosition = new Vector3(13.37f, 0f, 0f);
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var joint = middleGamObj.AddComponent<ConfigurableJoint>();
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joint.connectedBody = rootRb;
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var leafGameObj = new GameObject();
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var leafRb = leafGameObj.AddComponent<Rigidbody>();
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leafRb.velocity = new Vector3(0f, 0f, 1f);
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leafGameObj.transform.SetParent(middleGamObj.transform);
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leafGameObj.transform.localPosition = new Vector3(4.2f, 0f, 0f);
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var joint2 = leafGameObj.AddComponent<ConfigurableJoint>();
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joint2.connectedBody = middleRb;
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var virtualRoot = new GameObject();
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var sensorComponent = rootObj.AddComponent<RigidBodySensorComponent>();
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sensorComponent.RootBody = rootRb;
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sensorComponent.Settings = new PhysicsSensorSettings
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{
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UseModelSpaceTranslations = true,
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UseLocalSpaceTranslations = true,
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UseLocalSpaceLinearVelocity = true
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};
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sensorComponent.VirtualRoot = virtualRoot;
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var sensor = sensorComponent.CreateSensor();
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sensor.Update();
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// Note that the VirtualRoot is ignored from the observations
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var expected = new[]
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{
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// Model space
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0f, 0f, 0f, // Root pos
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13.37f, 0f, 0f, // Middle pos
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leafGameObj.transform.position.x, 0f, 0f, // Leaf pos
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// Local space
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0f, 0f, 0f, // Root pos
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13.37f, 0f, 0f, // Attached pos
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4.2f, 0f, 0f, // Leaf pos
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1f, 0f, 0f, // Root vel (relative to virtual root)
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-1f, 1f, 0f, // Attached vel
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0f, -1f, 1f // Leaf vel
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};
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Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
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SensorTestHelper.CompareObservation(sensor, expected);
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// Update the settings to only process joint observations
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sensorComponent.Settings = new PhysicsSensorSettings
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{
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UseJointPositionsAndAngles = true,
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UseJointForces = true,
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};
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sensor = sensorComponent.CreateSensor();
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sensor.Update();
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expected = new[]
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{
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0f, 0f, 0f, // joint1.force
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0f, 0f, 0f, // joint1.torque
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0f, 0f, 0f, // joint2.force
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0f, 0f, 0f, // joint2.torque
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};
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SensorTestHelper.CompareObservation(sensor, expected);
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Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
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}
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}
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}
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