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51 行
2.0 KiB
51 行
2.0 KiB
using UnityEngine;
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namespace Unity.MLAgents
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{
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internal class UnityRLCapabilities
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{
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public bool BaseRLCapabilities;
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public bool ConcatenatedPngObservations;
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public bool CompressedChannelMapping;
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public bool HybridActions;
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public bool TrainingAnalytics;
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public bool VariableLengthObservation;
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/// <summary>
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/// A class holding the capabilities flags for Reinforcement Learning across C# and the Trainer codebase. This
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/// struct will be used to inform users if and when they are using C# / Trainer features that are mismatched.
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/// </summary>
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public UnityRLCapabilities(
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bool baseRlCapabilities = true,
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bool concatenatedPngObservations = true,
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bool compressedChannelMapping = true,
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bool hybridActions = true,
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bool trainingAnalytics = true,
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bool variableLengthObservation = true)
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{
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BaseRLCapabilities = baseRlCapabilities;
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ConcatenatedPngObservations = concatenatedPngObservations;
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CompressedChannelMapping = compressedChannelMapping;
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HybridActions = hybridActions;
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TrainingAnalytics = trainingAnalytics;
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VariableLengthObservation = variableLengthObservation;
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}
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/// <summary>
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/// Will print a warning to the console if Python does not support base capabilities and will
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/// return <value>true</value> if the warning was printed.
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/// </summary>
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/// <returns></returns>
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public bool WarnOnPythonMissingBaseRLCapabilities()
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{
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if (BaseRLCapabilities)
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{
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return false;
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}
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Debug.LogWarning("Unity has connected to a Training process that does not support" +
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"Base Reinforcement Learning Capabilities. Please make sure you have the" +
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" latest training codebase installed for this version of the ML-Agents package.");
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return true;
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}
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}
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}
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