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82 行
2.6 KiB
82 行
2.6 KiB
#if MLA_INPUT_TESTS && UNITY_2019_4_OR_NEWER
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using NUnit.Framework;
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using Unity.Barracuda;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Extensions.Input;
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using Unity.MLAgents.Policies;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
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{
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class TestAdaptor : IRLActionInputAdaptor
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{
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public bool eventQueued;
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public bool writtenToHeuristic;
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public ActionSpec GetActionSpecForInputAction(InputAction action)
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{
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return ActionSpec.MakeContinuous(1);
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}
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public void QueueInputEventForAction(InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
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{
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eventQueued = true;
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}
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public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
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{
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writtenToHeuristic = true;
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}
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public void Reset()
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{
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eventQueued = false;
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writtenToHeuristic = false;
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}
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}
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[TestFixture]
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public class InputActionActuatorTests
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{
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BehaviorParameters m_BehaviorParameters;
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InputActionActuator m_Actuator;
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TestAdaptor m_Adaptor;
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[SetUp]
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public void Setup()
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{
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var go = new GameObject();
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m_BehaviorParameters = go.AddComponent<BehaviorParameters>();
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var action = new InputAction("action");
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m_Adaptor = new TestAdaptor();
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m_Actuator = new InputActionActuator(null, m_BehaviorParameters, action, m_Adaptor);
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}
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[Test]
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public void TestOnActionReceived()
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{
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m_BehaviorParameters.BehaviorType = BehaviorType.HeuristicOnly;
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m_Actuator.OnActionReceived(new ActionBuffers());
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m_Actuator.Heuristic(new ActionBuffers());
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Assert.IsFalse(m_Adaptor.eventQueued);
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Assert.IsTrue(m_Adaptor.writtenToHeuristic);
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m_Adaptor.Reset();
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m_BehaviorParameters.BehaviorType = BehaviorType.Default;
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m_Actuator.OnActionReceived(new ActionBuffers());
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Assert.IsFalse(m_Adaptor.eventQueued);
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m_Adaptor.Reset();
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m_BehaviorParameters.Model = ScriptableObject.CreateInstance<NNModel>();
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m_Actuator.OnActionReceived(new ActionBuffers());
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Assert.IsTrue(m_Adaptor.eventQueued);
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m_Adaptor.Reset();
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Assert.AreEqual(m_Actuator.Name, "InputActionActuator-action");
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m_Actuator.ResetData();
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m_Actuator.WriteDiscreteActionMask(null);
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}
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}
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}
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#endif // MLA_INPUT_TESTS && UNITY_2019_4_OR_NEWER
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