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43 行
1.4 KiB
43 行
1.4 KiB
using UnityEngine;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// Editor components for creating Sensors. Generally an ISensor implementation should have a
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/// corresponding SensorComponent to create it.
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/// </summary>
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public abstract class SensorComponent : MonoBehaviour
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{
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/// <summary>
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/// Create the ISensor. This is called by the Agent when it is initialized.
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/// </summary>
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/// <returns>Created ISensor object.</returns>
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public abstract ISensor CreateSensor();
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/// <summary>
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/// Returns the shape of the sensor observations that will be created.
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/// </summary>
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/// <returns>Shape of the sensor observation.</returns>
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public abstract int[] GetObservationShape();
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/// <summary>
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/// Whether the observation is visual or not.
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/// </summary>
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/// <returns>True if the observation is visual, false otherwise.</returns>
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public virtual bool IsVisual()
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{
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var shape = GetObservationShape();
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return shape.Length == 3;
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}
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/// <summary>
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/// Whether the observation is vector or not.
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/// </summary>
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/// <returns>True if the observation is vector, false otherwise.</returns>
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public virtual bool IsVector()
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{
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var shape = GetObservationShape();
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return shape.Length == 1;
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}
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}
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}
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