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59 行
1.8 KiB
59 行
1.8 KiB
using UnityEngine;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// A SensorComponent that creates a <see cref="CameraSensor"/>.
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/// </summary>
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[AddComponentMenu("ML Agents/Camera Sensor", (int)MenuGroup.Sensors)]
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public class CameraSensorComponent : SensorComponent
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{
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/// <summary>
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/// Camera object that provides the data to the sensor.
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/// </summary>
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public new Camera camera;
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/// <summary>
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/// Name of the generated <see cref="CameraSensor"/> object.
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/// </summary>
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public string sensorName = "CameraSensor";
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/// <summary>
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/// Width of the generated image.
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/// </summary>
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public int width = 84;
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/// <summary>
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/// Height of the generated image.
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/// </summary>
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public int height = 84;
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/// <summary>
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/// Whether to generate grayscale images or color.
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/// </summary>
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public bool grayscale;
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/// <summary>
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/// The compression type to use for the sensor.
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/// </summary>
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public SensorCompressionType compression = SensorCompressionType.PNG;
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/// <summary>
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/// Creates the <see cref="CameraSensor"/>
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/// </summary>
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/// <returns>The created <see cref="CameraSensor"/> object for this component.</returns>
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public override ISensor CreateSensor()
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{
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return new CameraSensor(camera, width, height, grayscale, sensorName, compression);
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}
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/// <summary>
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/// Computes the observation shape of the sensor.
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/// </summary>
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/// <returns>The observation shape of the associated <see cref="CameraSensor"/> object.</returns>
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public override int[] GetObservationShape()
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{
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return CameraSensor.GenerateShape(width, height, grayscale);
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}
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}
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}
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