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242 行
8.9 KiB
242 行
8.9 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Google.Protobuf;
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using MLAgents.CommunicatorObjects;
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using UnityEngine;
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using System.Runtime.CompilerServices;
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using MLAgents.Sensors;
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using MLAgents.Demonstrations;
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using MLAgents.Policies;
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor")]
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[assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")]
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namespace MLAgents
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{
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internal static class GrpcExtensions
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{
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/// <summary>
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/// Converts a AgentInfo to a protobuf generated AgentInfoActionPairProto
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/// </summary>
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/// <returns>The protobuf version of the AgentInfoActionPairProto.</returns>
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public static AgentInfoActionPairProto ToInfoActionPairProto(this AgentInfo ai)
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{
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var agentInfoProto = ai.ToAgentInfoProto();
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var agentActionProto = new AgentActionProto
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{
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VectorActions = { ai.storedVectorActions }
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};
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return new AgentInfoActionPairProto
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{
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AgentInfo = agentInfoProto,
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ActionInfo = agentActionProto
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};
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}
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/// <summary>
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/// Converts a AgentInfo to a protobuf generated AgentInfoProto
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/// </summary>
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/// <returns>The protobuf version of the AgentInfo.</returns>
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public static AgentInfoProto ToAgentInfoProto(this AgentInfo ai)
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{
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var agentInfoProto = new AgentInfoProto
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{
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Reward = ai.reward,
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MaxStepReached = ai.maxStepReached,
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Done = ai.done,
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Id = ai.episodeId,
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};
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if (ai.discreteActionMasks != null)
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{
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agentInfoProto.ActionMask.AddRange(ai.discreteActionMasks);
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}
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return agentInfoProto;
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}
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/// <summary>
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/// Converts a Brain into to a Protobuf BrainInfoProto so it can be sent
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/// </summary>
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/// <returns>The BrainInfoProto generated.</returns>
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/// <param name="bp">The instance of BrainParameter to extend.</param>
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/// <param name="name">The name of the brain.</param>
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/// <param name="isTraining">Whether or not the Brain is training.</param>
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public static BrainParametersProto ToProto(this BrainParameters bp, string name, bool isTraining)
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{
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var brainParametersProto = new BrainParametersProto
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{
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VectorActionSize = { bp.vectorActionSize },
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VectorActionSpaceType =
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(SpaceTypeProto)bp.vectorActionSpaceType,
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BrainName = name,
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IsTraining = isTraining
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};
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brainParametersProto.VectorActionDescriptions.AddRange(bp.vectorActionDescriptions);
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return brainParametersProto;
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}
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/// <summary>
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/// Convert metadata object to proto object.
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/// </summary>
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public static DemonstrationMetaProto ToProto(this DemonstrationMetaData dm)
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{
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var demoProto = new DemonstrationMetaProto
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{
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ApiVersion = DemonstrationMetaData.ApiVersion,
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MeanReward = dm.meanReward,
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NumberSteps = dm.numberExperiences,
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NumberEpisodes = dm.numberEpisodes,
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DemonstrationName = dm.demonstrationName
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};
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return demoProto;
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}
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/// <summary>
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/// Initialize metadata values based on proto object.
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/// </summary>
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public static DemonstrationMetaData ToDemonstrationMetaData(this DemonstrationMetaProto demoProto)
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{
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var dm = new DemonstrationMetaData
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{
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numberEpisodes = demoProto.NumberEpisodes,
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numberExperiences = demoProto.NumberSteps,
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meanReward = demoProto.MeanReward,
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demonstrationName = demoProto.DemonstrationName
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};
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if (demoProto.ApiVersion != DemonstrationMetaData.ApiVersion)
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{
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throw new Exception("API versions of demonstration are incompatible.");
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}
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return dm;
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}
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/// <summary>
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/// Convert a BrainParametersProto to a BrainParameters struct.
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/// </summary>
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/// <param name="bpp">An instance of a brain parameters protobuf object.</param>
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/// <returns>A BrainParameters struct.</returns>
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public static BrainParameters ToBrainParameters(this BrainParametersProto bpp)
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{
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var bp = new BrainParameters
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{
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vectorActionSize = bpp.VectorActionSize.ToArray(),
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vectorActionDescriptions = bpp.VectorActionDescriptions.ToArray(),
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vectorActionSpaceType = (SpaceType)bpp.VectorActionSpaceType
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};
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return bp;
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}
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public static UnityRLInitParameters ToUnityRLInitParameters(this UnityRLInitializationInputProto inputProto)
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{
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return new UnityRLInitParameters
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{
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seed = inputProto.Seed,
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pythonLibraryVersion = inputProto.PackageVersion,
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pythonCommunicationVersion = inputProto.CommunicationVersion,
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};
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}
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public static AgentAction ToAgentAction(this AgentActionProto aap)
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{
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return new AgentAction
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{
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vectorActions = aap.VectorActions.ToArray()
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};
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}
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public static List<AgentAction> ToAgentActionList(this UnityRLInputProto.Types.ListAgentActionProto proto)
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{
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var agentActions = new List<AgentAction>(proto.Value.Count);
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foreach (var ap in proto.Value)
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{
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agentActions.Add(ap.ToAgentAction());
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}
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return agentActions;
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}
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public static ObservationProto ToProto(this Observation obs)
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{
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ObservationProto obsProto = null;
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if (obs.CompressedData != null)
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{
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// Make sure that uncompressed data is empty
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if (obs.FloatData.Count != 0)
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{
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Debug.LogWarning("Observation has both compressed and uncompressed data set. Using compressed.");
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}
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obsProto = new ObservationProto
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{
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CompressedData = ByteString.CopyFrom(obs.CompressedData),
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CompressionType = (CompressionTypeProto)obs.CompressionType,
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};
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}
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else
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{
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var floatDataProto = new ObservationProto.Types.FloatData
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{
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Data = { obs.FloatData },
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};
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obsProto = new ObservationProto
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{
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FloatData = floatDataProto,
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CompressionType = (CompressionTypeProto)obs.CompressionType,
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};
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}
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obsProto.Shape.AddRange(obs.Shape);
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return obsProto;
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}
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/// <summary>
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/// Generate an ObservationProto for the sensor using the provided WriteAdapter.
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/// This is equivalent to producing an Observation and calling Observation.ToProto(),
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/// but avoid some intermediate memory allocations.
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/// </summary>
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/// <param name="sensor"></param>
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/// <param name="writeAdapter"></param>
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/// <returns></returns>
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public static ObservationProto GetObservationProto(this ISensor sensor, WriteAdapter writeAdapter)
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{
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var shape = sensor.GetObservationShape();
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ObservationProto observationProto = null;
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if (sensor.GetCompressionType() == SensorCompressionType.None)
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{
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var numFloats = sensor.ObservationSize();
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var floatDataProto = new ObservationProto.Types.FloatData();
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// Resize the float array
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// TODO upgrade protobuf versions so that we can set the Capacity directly - see https://github.com/protocolbuffers/protobuf/pull/6530
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for (var i = 0; i < numFloats; i++)
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{
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floatDataProto.Data.Add(0.0f);
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}
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writeAdapter.SetTarget(floatDataProto.Data, sensor.GetObservationShape(), 0);
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sensor.Write(writeAdapter);
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observationProto = new ObservationProto
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{
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FloatData = floatDataProto,
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CompressionType = (CompressionTypeProto)SensorCompressionType.None,
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};
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}
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else
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{
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observationProto = new ObservationProto
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{
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CompressedData = ByteString.CopyFrom(sensor.GetCompressedObservation()),
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CompressionType = (CompressionTypeProto)sensor.GetCompressionType(),
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};
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}
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observationProto.Shape.AddRange(shape);
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return observationProto;
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}
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}
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}
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