Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

63 行
1.8 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MLAgents
{
/// <summary>
/// Behavioral Cloning Helper script. Attach to teacher agent to enable
/// resetting the experience buffer, as well as toggling session recording.
/// </summary>
public class BCTeacherHelper : MonoBehaviour
{
bool recordExperiences;
bool resetBuffer;
Agent myAgent;
float bufferResetTime;
public KeyCode recordKey = KeyCode.R;
public KeyCode resetKey = KeyCode.C;
// Use this for initialization
void Start()
{
recordExperiences = true;
resetBuffer = false;
myAgent = GetComponent<Agent>();
bufferResetTime = Time.time;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(recordKey))
{
recordExperiences = !recordExperiences;
}
if (Input.GetKeyDown(resetKey))
{
resetBuffer = true;
bufferResetTime = Time.time;
}
else
{
resetBuffer = false;
}
Monitor.Log("Recording experiences " + recordKey, recordExperiences.ToString());
float timeSinceBufferReset = Time.time - bufferResetTime;
Monitor.Log("Seconds since buffer reset " + resetKey,
Mathf.FloorToInt(timeSinceBufferReset).ToString());
}
void FixedUpdate()
{
// Convert both bools into single comma separated string. Python makes
// assumption that this structure is preserved.
myAgent.SetTextObs(recordExperiences + "," + resetBuffer);
}
}
}