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29 行
845 B
29 行
845 B
using System;
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using UnityEngine;
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namespace MLAgents.Sensor
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{
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internal struct Observation
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{
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/// <summary>
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/// The compressed sensor data. Assumed to be non-null if CompressionType != CompressionType.None
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/// </summary>
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public byte[] CompressedData;
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/// <summary>
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/// Uncompressed sensor data. Assumed to be non-empty if CompressionType == CompressionType.None
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/// </summary>
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public ArraySegment<float> FloatData;
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/// <summary>
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/// The format of the compressed data
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/// </summary>
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public SensorCompressionType CompressionType;
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/// <summary>
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/// The uncompressed dimensions of the data.
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/// E.g. for RGB visual observations, this will be {Width, Height, 3}
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/// </summary>
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public int[] Shape;
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}
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}
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