Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub e3b868bb Don't clamp timescale to 100 outside of editor (#4867) 4 年前
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EngineConfigurationChannel.cs Don't clamp timescale to 100 outside of editor (#4867) 4 年前
EngineConfigurationChannel.cs.meta Develop side channel (#2956) 5 年前
EnvironmentParametersChannel.cs add pre-commit hook for dotnet-format (#4362) 4 年前
EnvironmentParametersChannel.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
FloatPropertiesChannel.cs apply Rider suggestions to API code (#3847) 5 年前
FloatPropertiesChannel.cs.meta Develop side channel (#2956) 5 年前
IncomingMessage.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
IncomingMessage.cs.meta split messages into their own files 5 年前
OutgoingMessage.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
OutgoingMessage.cs.meta split messages into their own files 5 年前
RawBytesChannel.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
RawBytesChannel.cs.meta Develop side channel (#2956) 5 年前
SideChannel.cs rename to SideChannelManager +backcompat (#4137) 4 年前
SideChannel.cs.meta Develop side channel (#2956) 5 年前
SideChannelManager.cs rename to SideChannelManager +backcompat (#4137) 4 年前
SideChannelManager.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
StatsSideChannel.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
StatsSideChannel.cs.meta Stats SideChannel (for custom TensorBoard metrics) (#3660) 5 年前