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146 行
4.8 KiB
146 行
4.8 KiB
using System;
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using System.Collections.Generic;
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using Unity.Barracuda;
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using MLAgents.Inference.Utils;
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namespace MLAgents.Inference
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{
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/// <summary>
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/// Tensor - A class to encapsulate a Tensor used for inference.
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///
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/// This class contains the Array that holds the data array, the shapes, type and the
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/// placeholder in the execution graph. All the fields are editable in the inspector,
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/// allowing the user to specify everything but the data in a graphical way.
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/// </summary>
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[Serializable]
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internal class TensorProxy
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{
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public enum TensorType
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{
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Integer,
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FloatingPoint
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};
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static readonly Dictionary<TensorType, Type> k_TypeMap =
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new Dictionary<TensorType, Type>()
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{
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{TensorType.FloatingPoint, typeof(float)},
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{TensorType.Integer, typeof(int)}
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};
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public string name;
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public TensorType valueType;
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// Since Type is not serializable, we use the DisplayType for the Inspector
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public Type DataType => k_TypeMap[valueType];
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public long[] shape;
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public Tensor data;
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}
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internal static class TensorUtils
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{
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public static void ResizeTensor(TensorProxy tensor, int batch, ITensorAllocator allocator)
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{
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if (tensor.shape[0] == batch &&
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tensor.data != null && tensor.data.batch == batch)
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{
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return;
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}
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tensor.data?.Dispose();
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tensor.shape[0] = batch;
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if (tensor.shape.Length == 4)
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{
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tensor.data = allocator.Alloc(
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new TensorShape(
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batch,
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(int)tensor.shape[1],
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(int)tensor.shape[2],
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(int)tensor.shape[3]));
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}
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else
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{
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tensor.data = allocator.Alloc(
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new TensorShape(
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batch,
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(int)tensor.shape[tensor.shape.Length - 1]));
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}
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}
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internal static long[] TensorShapeFromBarracuda(TensorShape src)
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{
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if (src.height == 1 && src.width == 1)
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{
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return new long[] { src.batch, src.channels };
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}
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return new long[] { src.batch, src.height, src.width, src.channels };
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}
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public static TensorProxy TensorProxyFromBarracuda(Tensor src, string nameOverride = null)
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{
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var shape = TensorShapeFromBarracuda(src.shape);
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return new TensorProxy
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{
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name = nameOverride ?? src.name,
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valueType = TensorProxy.TensorType.FloatingPoint,
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shape = shape,
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data = src
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};
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}
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/// <summary>
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/// Fill a specific batch of a TensorProxy with a given value
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/// </summary>
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/// <param name="tensorProxy"></param>
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/// <param name="batch">The batch index to fill.</param>
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/// <param name="fillValue"></param>
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public static void FillTensorBatch(TensorProxy tensorProxy, int batch, float fillValue)
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{
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var height = tensorProxy.data.height;
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var width = tensorProxy.data.width;
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var channels = tensorProxy.data.channels;
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for (var h = 0; h < height; h++)
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{
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for (var w = 0; w < width; w++)
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{
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for (var c = 0; c < channels; c++)
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{
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tensorProxy.data[batch, h, w, c] = fillValue;
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}
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}
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}
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}
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/// <summary>
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/// Fill a pre-allocated Tensor with random numbers
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/// </summary>
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/// <param name="tensorProxy">The pre-allocated Tensor to fill</param>
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/// <param name="randomNormal">RandomNormal object used to populate tensor</param>
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/// <exception cref="NotImplementedException">
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/// Throws when trying to fill a Tensor of type other than float
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/// </exception>
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/// <exception cref="ArgumentNullException">
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/// Throws when the Tensor is not allocated
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/// </exception>
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public static void FillTensorWithRandomNormal(
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TensorProxy tensorProxy, RandomNormal randomNormal)
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{
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if (tensorProxy.DataType != typeof(float))
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{
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throw new NotImplementedException("Only float data types are currently supported");
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}
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if (tensorProxy.data == null)
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{
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throw new ArgumentNullException();
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}
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for (var i = 0; i < tensorProxy.data.length; i++)
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{
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tensorProxy.data[i] = (float)randomNormal.NextDouble();
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}
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}
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}
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}
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