Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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36 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomDecision : MonoBehaviour, Decision {
public float[] Decide(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
{
if (gameObject.GetComponent<Brain>().brainParameters.actionSpaceType == StateType.continuous)
{
int actionSize = gameObject.GetComponent<Brain>().brainParameters.actionSize;
float[] result = new float[actionSize];
for (int i = 0; i < actionSize; i++)
{
result[i] = Random.value * 2 - 1;
}
return result;
}
else
{
int actionSize = gameObject.GetComponent<Brain>().brainParameters.actionSize;
float[] result = new float[1];
result[0] = (float)Random.Range(0, actionSize);
return result;
}
}
public float[] MakeMemory(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
{
return new float[0];
}
}