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36 行
1.1 KiB
36 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomDecision : MonoBehaviour, Decision {
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public float[] Decide(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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if (gameObject.GetComponent<Brain>().brainParameters.actionSpaceType == StateType.continuous)
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{
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int actionSize = gameObject.GetComponent<Brain>().brainParameters.actionSize;
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float[] result = new float[actionSize];
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for (int i = 0; i < actionSize; i++)
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{
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result[i] = Random.value * 2 - 1;
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}
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return result;
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}
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else
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{
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int actionSize = gameObject.GetComponent<Brain>().brainParameters.actionSize;
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float[] result = new float[1];
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result[0] = (float)Random.Range(0, actionSize);
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return result;
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}
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}
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public float[] MakeMemory(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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return new float[0];
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}
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}
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