Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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66 行
1.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicAgent : Agent
{
public int position;
public int smallGoalPosition;
public int largeGoalPosition;
public GameObject largeGoal;
public GameObject smallGoal;
public int minPosition;
public int maxPosition;
public override List<float> CollectState()
{
List<float> state = new List<float>();
state.Add(position);
return state;
}
public override void AgentStep(float[] act)
{
float movement = act[0];
int direction = 0;
if (movement == 0) { direction = -1; }
if (movement == 1) { direction = 1; }
position += direction;
if (position < minPosition) { position = minPosition; }
if (position > maxPosition) { position = maxPosition; }
gameObject.transform.position = new Vector3(position, 0f, 0f);
reward -= 0.01f;
if (position == smallGoalPosition)
{
done = true;
reward = 0.1f;
}
if (position == largeGoalPosition)
{
done = true;
reward = 1f;
}
}
public override void AgentReset()
{
position = 0;
minPosition = -10;
maxPosition = 10;
smallGoalPosition = -3;
largeGoalPosition = 7;
smallGoal.transform.position = new Vector3(smallGoalPosition, 0f, 0f);
largeGoal.transform.position = new Vector3(largeGoalPosition, 0f, 0f);
}
public override void AgentOnDone()
{
}
}