您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
136 行
4.6 KiB
136 行
4.6 KiB
using MLAgents.Sensors;
|
|
using UnityEditor;
|
|
using Barracuda;
|
|
using MLAgents.Policies;
|
|
using UnityEngine;
|
|
|
|
namespace MLAgents.Editor
|
|
{
|
|
/*
|
|
This code is meant to modify the behavior of the inspector on Agent Components.
|
|
*/
|
|
[CustomEditor(typeof(BehaviorParameters))]
|
|
[CanEditMultipleObjects]
|
|
internal class BehaviorParametersEditor : UnityEditor.Editor
|
|
{
|
|
const float k_TimeBetweenModelReloads = 2f;
|
|
// Time since the last reload of the model
|
|
float m_TimeSinceModelReload;
|
|
// Whether or not the model needs to be reloaded
|
|
bool m_RequireReload;
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
var so = serializedObject;
|
|
so.Update();
|
|
bool needPolicyUpdate; // Whether the name, model, inference device, or BehaviorType changed.
|
|
|
|
// Drawing the Behavior Parameters
|
|
EditorGUI.indentLevel++;
|
|
EditorGUI.BeginChangeCheck(); // global
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_BehaviorName"));
|
|
}
|
|
needPolicyUpdate = EditorGUI.EndChangeCheck();
|
|
|
|
EditorGUI.BeginDisabledGroup(Application.isPlaying);
|
|
{
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_BrainParameters"), true);
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_Model"), true);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_InferenceDevice"), true);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
needPolicyUpdate = needPolicyUpdate || EditorGUI.EndChangeCheck();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
{
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_BehaviorType"));
|
|
}
|
|
needPolicyUpdate = needPolicyUpdate || EditorGUI.EndChangeCheck();
|
|
|
|
EditorGUILayout.PropertyField(so.FindProperty("TeamId"));
|
|
EditorGUI.BeginDisabledGroup(Application.isPlaying);
|
|
{
|
|
EditorGUILayout.PropertyField(so.FindProperty("m_UseChildSensors"), true);
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
EditorGUI.indentLevel--;
|
|
m_RequireReload = EditorGUI.EndChangeCheck();
|
|
DisplayFailedModelChecks();
|
|
so.ApplyModifiedProperties();
|
|
|
|
if (needPolicyUpdate)
|
|
{
|
|
UpdateAgentPolicy();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Must be called within OnEditorGUI()
|
|
/// </summary>
|
|
void DisplayFailedModelChecks()
|
|
{
|
|
if (m_RequireReload && m_TimeSinceModelReload > k_TimeBetweenModelReloads)
|
|
{
|
|
m_RequireReload = false;
|
|
m_TimeSinceModelReload = 0;
|
|
}
|
|
// Display all failed checks
|
|
D.logEnabled = false;
|
|
Model barracudaModel = null;
|
|
var model = (NNModel)serializedObject.FindProperty("m_Model").objectReferenceValue;
|
|
var behaviorParameters = (BehaviorParameters)target;
|
|
SensorComponent[] sensorComponents;
|
|
if (behaviorParameters.useChildSensors)
|
|
{
|
|
sensorComponents = behaviorParameters.GetComponentsInChildren<SensorComponent>();
|
|
}
|
|
else
|
|
{
|
|
sensorComponents = behaviorParameters.GetComponents<SensorComponent>();
|
|
}
|
|
var brainParameters = behaviorParameters.brainParameters;
|
|
if (model != null)
|
|
{
|
|
barracudaModel = ModelLoader.Load(model);
|
|
}
|
|
if (brainParameters != null)
|
|
{
|
|
var failedChecks = Inference.BarracudaModelParamLoader.CheckModel(
|
|
barracudaModel, brainParameters, sensorComponents);
|
|
foreach (var check in failedChecks)
|
|
{
|
|
if (check != null)
|
|
{
|
|
EditorGUILayout.HelpBox(check, MessageType.Warning);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateAgentPolicy()
|
|
{
|
|
if (Application.isPlaying)
|
|
{
|
|
var behaviorParameters = (BehaviorParameters)target;
|
|
var agent = behaviorParameters.GetComponent<Agent>();
|
|
if (agent == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
agent.ReloadPolicy();
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|