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68 行
1.9 KiB
68 行
1.9 KiB
using UnityEngine;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// A SensorComponent that creates a <see cref="VectorSensor"/>.
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/// </summary>
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[AddComponentMenu("ML Agents/Vector Sensor", (int)MenuGroup.Sensors)]
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public class VectorSensorComponent : SensorComponent
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{
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/// <summary>
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/// Name of the generated <see cref="VectorSensor"/> object.
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/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
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/// </summary>
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public string SensorName
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{
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get { return m_SensorName; }
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set { m_SensorName = value; }
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}
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[HideInInspector, SerializeField]
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private string m_SensorName = "VectorSensor";
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/// <summary>
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/// The number of float observations in the VectorSensor
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/// </summary>
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public int ObservationSize
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{
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get { return m_ObservationSize; }
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set { m_ObservationSize = value; }
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}
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[HideInInspector, SerializeField]
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int m_ObservationSize;
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[HideInInspector, SerializeField]
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ObservationType m_ObservationType;
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VectorSensor m_Sensor;
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/// <summary>
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/// The type of the observation.
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/// </summary>
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public ObservationType ObservationType
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{
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get { return m_ObservationType; }
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set { m_ObservationType = value; }
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}
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/// <summary>
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/// Creates a VectorSensor.
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/// </summary>
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/// <returns></returns>
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public override ISensor[] CreateSensors()
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{
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m_Sensor = new VectorSensor(m_ObservationSize, m_SensorName, m_ObservationType);
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return new ISensor[] { m_Sensor };
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}
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/// <summary>
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/// Returns the underlying VectorSensor
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/// </summary>
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/// <returns></returns>
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public VectorSensor GetSensor()
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{
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return m_Sensor;
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}
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}
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}
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