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71 行
1.5 KiB
71 行
1.5 KiB
using UnityEngine;
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using Unity.MLAgents.Sensors;
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using Unity.MLAgents;
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public class TestTextureSensor : ISensor
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{
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Texture2D m_Texture;
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string m_Name;
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int[] m_Shape;
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SensorCompressionType m_CompressionType;
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/// <summary>
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/// The compression type used by the sensor.
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/// </summary>
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public SensorCompressionType CompressionType
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{
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get { return m_CompressionType; }
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set { m_CompressionType = value; }
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}
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public TestTextureSensor(
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Texture2D texture, string name, SensorCompressionType compressionType)
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{
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m_Texture = texture;
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var width = texture.width;
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var height = texture.height;
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m_Name = name;
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m_Shape = new[] { height, width, 3 };
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m_CompressionType = compressionType;
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}
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/// <inheritdoc/>
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public string GetName()
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{
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return m_Name;
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}
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/// <inheritdoc/>
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public int[] GetObservationShape()
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{
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return m_Shape;
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}
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/// <inheritdoc/>
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public byte[] GetCompressedObservation()
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{
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var compressed = m_Texture.EncodeToPNG();
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return compressed;
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}
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/// <inheritdoc/>
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public int Write(ObservationWriter writer)
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{
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var numWritten = writer.WriteTexture(m_Texture, false);
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return numWritten;
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}
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/// <inheritdoc/>
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public void Update() { }
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/// <inheritdoc/>
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public void Reset() { }
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/// <inheritdoc/>
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public SensorCompressionType GetCompressionType()
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{
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return m_CompressionType;
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}
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}
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