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60 行
1.4 KiB
60 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class GoalDetectTrigger : MonoBehaviour
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{
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[Header("Trigger Collider Tag To Detect")]
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public string tagToDetect = "goal"; //collider tag to detect
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[Header("Goal Value")]
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public float GoalValue = 1;
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private Collider m_col;
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[System.Serializable]
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public class TriggerEvent : UnityEvent<Collider, float>
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{
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}
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[Header("Trigger Callbacks")]
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public TriggerEvent onTriggerEnterEvent = new TriggerEvent();
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public TriggerEvent onTriggerStayEvent = new TriggerEvent();
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public TriggerEvent onTriggerExitEvent = new TriggerEvent();
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private void OnTriggerEnter(Collider col)
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{
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if (col.CompareTag(tagToDetect))
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{
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onTriggerEnterEvent.Invoke(m_col, GoalValue);
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}
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}
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private void OnTriggerStay(Collider col)
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{
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if (col.CompareTag(tagToDetect))
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{
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onTriggerStayEvent.Invoke(m_col, GoalValue);
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}
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}
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private void OnTriggerExit(Collider col)
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{
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if (col.CompareTag(tagToDetect))
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{
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onTriggerExitEvent.Invoke(m_col, GoalValue);
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}
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}
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// Start is called before the first frame update
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void Awake()
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{
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m_col = GetComponent<Collider>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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