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30 行
1.0 KiB
30 行
1.0 KiB
using NUnit.Framework;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class CompressionSpecTests
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{
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[Test]
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public void TestIsTrivialMapping()
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{
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Assert.IsTrue(CompressionSpec.Default().IsTrivialMapping());
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var spec = new CompressionSpec(SensorCompressionType.PNG, null);
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Assert.AreEqual(spec.IsTrivialMapping(), true);
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spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 0, 0 });
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Assert.AreEqual(spec.IsTrivialMapping(), true);
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spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 1, 2, 3, 4 });
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Assert.AreEqual(spec.IsTrivialMapping(), true);
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spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 1, 2, 3, 4, -1, -1 });
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Assert.AreEqual(spec.IsTrivialMapping(), false);
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spec = new CompressionSpec(SensorCompressionType.PNG, new[] { 0, 0, 0, 1, 1, 1 });
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Assert.AreEqual(spec.IsTrivialMapping(), false);
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}
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}
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}
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